using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEditor; using System.Runtime.CompilerServices; using MonoHook; using HybridCLR.Editor.BuildProcessors; using System.IO; namespace HybridCLR.MonoHook { #if UNITY_2021_1_OR_NEWER && (UNITY_WEBGL || UNITY_WEIXINMINIGAME) [InitializeOnLoad] public class PatchScriptingAssembliesJsonHook { private static MethodHook _hook; static PatchScriptingAssembliesJsonHook() { if (_hook == null) { Type type = typeof(UnityEditor.EditorApplication); MethodInfo miTarget = type.GetMethod("BuildMainWindowTitle", BindingFlags.Static | BindingFlags.NonPublic); MethodInfo miReplacement = new Func(BuildMainWindowTitle).Method; MethodInfo miProxy = new Func(BuildMainWindowTitleProxy).Method; _hook = new MethodHook(miTarget, miReplacement, miProxy); _hook.Install(); } } private static string BuildMainWindowTitle() { #if UNITY_WEIXINMINIGAME Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WeixinMiniGame); string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WeixinMiniGame/Data/ScriptingAssemblies.json"; #else Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL); string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json"; #endif if (File.Exists(tempJsonPath)) { var patcher = new PatchScriptingAssemblyList(); patcher.PathScriptingAssembilesFile(Path.GetDirectoryName(tempJsonPath)); } string newTitle = BuildMainWindowTitleProxy(); return newTitle; } [MethodImpl(MethodImplOptions.NoOptimization)] private static string BuildMainWindowTitleProxy() { // 为满足MonoHook要求的最小代码长度而特地加入的无用填充代码, UnityEngine.Debug.Log(12345.ToString()); return string.Empty; } } #endif }