#if UNITY_EDITOR using System; using UnityEditor.Build; using UnityEditor.Build.Reporting; public class MsvcStdextWorkaround : IPreprocessBuildWithReport { const string kWorkaroundFlag = "/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS"; public int callbackOrder => 0; public void OnPreprocessBuild(BuildReport report) { var clEnv = Environment.GetEnvironmentVariable("_CL_"); if (string.IsNullOrEmpty(clEnv)) { Environment.SetEnvironmentVariable("_CL_", kWorkaroundFlag); } else if (!clEnv.Contains(kWorkaroundFlag)) { clEnv += " " + kWorkaroundFlag; Environment.SetEnvironmentVariable("_CL_", clEnv); } } } #endif // UNITY_EDITOR