66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEditor;
|
|
using UnityEditor.Build.Player;
|
|
using UnityEngine;
|
|
|
|
namespace HybridCLR.Editor.Commands
|
|
{
|
|
public class CompileDllCommand
|
|
{
|
|
public static void CompileDll(string buildDir, BuildTarget target)
|
|
{
|
|
var group = BuildPipeline.GetBuildTargetGroup(target);
|
|
|
|
ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
|
|
scriptCompilationSettings.group = group;
|
|
scriptCompilationSettings.target = target;
|
|
Directory.CreateDirectory(buildDir);
|
|
ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
|
|
foreach (var ass in scriptCompilationResult.assemblies)
|
|
{
|
|
//Debug.LogFormat("compile assemblies:{1}/{0}", ass, buildDir);
|
|
}
|
|
}
|
|
|
|
public static void CompileDll(BuildTarget target)
|
|
{
|
|
CompileDll(SettingsUtil.GetHotFixDllsOutputDirByTarget(target), target);
|
|
}
|
|
|
|
[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
|
|
public static void CompileDllActiveBuildTarget()
|
|
{
|
|
CompileDll(EditorUserBuildSettings.activeBuildTarget);
|
|
}
|
|
|
|
[MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
|
|
public static void CompileDllWin32()
|
|
{
|
|
CompileDll(BuildTarget.StandaloneWindows);
|
|
}
|
|
|
|
[MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
|
|
public static void CompileDllWin64()
|
|
{
|
|
CompileDll(BuildTarget.StandaloneWindows64);
|
|
}
|
|
|
|
[MenuItem("HybridCLR/CompileDll/Android", priority = 202)]
|
|
public static void CompileDllAndroid()
|
|
{
|
|
CompileDll(BuildTarget.Android);
|
|
}
|
|
|
|
[MenuItem("HybridCLR/CompileDll/IOS", priority = 203)]
|
|
public static void CompileDllIOS()
|
|
{
|
|
CompileDll(BuildTarget.iOS);
|
|
}
|
|
}
|
|
}
|