56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
using HybridCLR.Editor.Installer;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine;
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#if UNITY_2022_2_OR_NEWER && UNITY_IOS
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namespace HybridCLR.Editor
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{
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public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
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{
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//[MenuItem("HybridCLR/Modfiyxcode")]
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//public static void Modify()
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//{
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// OnPostProcessBuild(BuildTarget.iOS, $"{SettingsUtil.ProjectDir}/Build-iOS");
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//}
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target != BuildTarget.iOS)
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return;
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string pbxprojFile = $"{pathToBuiltProject}/Unity-iPhone.xcodeproj/project.pbxproj";
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RemoveExternalLibil2cppOption(pbxprojFile);
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CopyLibil2cppToXcodeProj(pathToBuiltProject);
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}
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private static void RemoveExternalLibil2cppOption(string pbxprojFile)
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{
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string pbxprojContent = File.ReadAllText(pbxprojFile, Encoding.UTF8);
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string removeBuildOption = @"--external-lib-il2-cpp=\""$PROJECT_DIR/Libraries/libil2cpp.a\""";
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if (!pbxprojContent.Contains(removeBuildOption))
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{
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//throw new BuildFailedException("modified project.pbxproj fail");
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Debug.LogError("[AddLil2cppSourceCodeToXcodeproj] modified project.pbxproj fail");
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return;
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}
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pbxprojContent = pbxprojContent.Replace(removeBuildOption, "");
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File.WriteAllText(pbxprojFile, pbxprojContent, Encoding.UTF8);
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Debug.Log($"[AddLil2cppSourceCodeToXcodeproj] remove il2cpp build option '{removeBuildOption}' from file '{pbxprojFile}'");
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}
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private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
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{
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string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
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string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp";
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BashUtil.RemoveDir(destLibil2cppDir);
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BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true);
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}
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}
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}
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#endif |