98 lines
3.6 KiB
C#
98 lines
3.6 KiB
C#
using HybridCLR.Editor.Installer;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public static class StripAOTDllCommand
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{
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[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)]
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public static void GenerateStripedAOTDlls()
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{
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GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettings.selectedBuildTargetGroup);
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}
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private static string GetLocationPathName(string buildDir, BuildTarget target)
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{
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switch(target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}";
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case BuildTarget.StandaloneOSX: return buildDir;
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case BuildTarget.iOS: return buildDir;
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case BuildTarget.Android: return buildDir;
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case BuildTarget.StandaloneLinux64: return buildDir;
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default: return buildDir;
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}
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}
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public static void GenerateStripedAOTDlls(BuildTarget target, BuildTargetGroup group)
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{
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string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}";
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BashUtil.RemoveDir(outputPath);
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var buildOptions = BuildOptions.BuildScriptsOnly;
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bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject;
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bool oldCreateSolutionWin = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution;
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bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
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EditorUserBuildSettings.buildScriptsOnly = true;
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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{
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UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true;
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break;
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}
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
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break;
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}
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}
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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{
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scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
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locationPathName = GetLocationPathName(outputPath, target),
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options = buildOptions,
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target = target,
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targetGroup = group,
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};
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
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EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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{
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UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolutionWin;
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break;
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}
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj;
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break;
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}
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}
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if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
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{
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Debug.LogError("GenerateStripedAOTDlls 失败");
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return;
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}
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Debug.Log($"GenerateStripedAOTDlls target:{target} group:{group} path:{outputPath}");
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}
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}
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}
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