115 lines
4.2 KiB
C#
115 lines
4.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEditorInternal;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace HybridCLR.Editor
|
|
{
|
|
public static class SettingsUtil
|
|
{
|
|
public static bool Enable
|
|
{
|
|
get => HybridCLRSettings.Instance.enable;
|
|
set
|
|
{
|
|
HybridCLRSettings.Instance.enable = value;
|
|
HybridCLRSettings.Save();
|
|
}
|
|
}
|
|
|
|
public static string PackageName { get; } = "com.focus-creative-games.hybridclr_unity";
|
|
|
|
public static string HybridCLRDataPathInPackage => $"Packages/{PackageName}/Data~";
|
|
|
|
public static string TemplatePathInPackage => $"{HybridCLRDataPathInPackage}/Templates";
|
|
|
|
public static string ProjectDir { get; } = Directory.GetParent(Application.dataPath).ToString();
|
|
|
|
public static string ScriptingAssembliesJsonFile { get; } = "ScriptingAssemblies.json";
|
|
|
|
public static string GlobalgamemanagersBinFile { get; } = "globalgamemanagers";
|
|
|
|
public static string Dataunity3dBinFile { get; } = "data.unity3d";
|
|
|
|
public static string HotUpdateDllsRootOutputDir => HybridCLRSettings.Instance.hotUpdateDllCompileOutputRootDir;
|
|
|
|
public static string AssembliesPostIl2CppStripDir => HybridCLRSettings.Instance.strippedAOTDllOutputRootDir;
|
|
|
|
public static string HybridCLRDataDir => $"{ProjectDir}/HybridCLRData";
|
|
|
|
public static string LocalUnityDataDir => $"{HybridCLRDataDir}/LocalIl2CppData-{Application.platform}";
|
|
|
|
public static string LocalIl2CppDir => $"{LocalUnityDataDir}/il2cpp";
|
|
|
|
public static string GeneratedCppDir => $"{LocalIl2CppDir}/libil2cpp/hybridclr/generated";
|
|
|
|
public static string Il2CppBuildCacheDir { get; } = $"{ProjectDir}/Library/Il2cppBuildCache";
|
|
|
|
public static string GetHotUpdateDllsOutputDirByTarget(BuildTarget target)
|
|
{
|
|
return $"{HotUpdateDllsRootOutputDir}/{target}";
|
|
}
|
|
|
|
public static string GetAssembliesPostIl2CppStripDir(BuildTarget target)
|
|
{
|
|
return $"{AssembliesPostIl2CppStripDir}/{target}";
|
|
}
|
|
|
|
class AssemblyDefinitionData
|
|
{
|
|
public string name;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 所有热更新dll列表。放到此列表中的dll在打包时OnFilterAssemblies回调中被过滤。
|
|
/// </summary>
|
|
public static List<string> HotUpdateAssemblyNames
|
|
{
|
|
get
|
|
{
|
|
var gs = HybridCLRSettings.Instance;
|
|
var hotfixAssNames = (gs.hotUpdateAssemblyDefinitions ?? Array.Empty<AssemblyDefinitionAsset>()).Select(ad => JsonUtility.FromJson<AssemblyDefinitionData>(ad.text));
|
|
|
|
var hotfixAssembles = new List<string>();
|
|
foreach (var assName in hotfixAssNames)
|
|
{
|
|
hotfixAssembles.Add(assName.name);
|
|
}
|
|
hotfixAssembles.AddRange(gs.hotUpdateAssemblies ?? Array.Empty<string>());
|
|
return hotfixAssembles.ToList();
|
|
}
|
|
}
|
|
|
|
public static List<string> HotUpdateAssemblyFiles => HotUpdateAssemblyNames.Select(dll => dll + ".dll").ToList();
|
|
|
|
public static List<string> PatchingHotUpdateAssemblyFiles
|
|
{
|
|
get
|
|
{
|
|
List<string> patchingList = HotUpdateAssemblyFiles;
|
|
string[] preserveAssemblyNames = HybridCLRSettings.Instance.preserveHotUpdateAssemblies;
|
|
if (preserveAssemblyNames != null && preserveAssemblyNames.Length > 0)
|
|
{
|
|
foreach(var assemblyName in preserveAssemblyNames)
|
|
{
|
|
string dllFileName = assemblyName + ".dll";
|
|
if (patchingList.Contains(dllFileName))
|
|
{
|
|
throw new Exception($"[PatchingHotUpdateAssemblyFiles] assembly:'{assemblyName}' 重复");
|
|
}
|
|
patchingList.Add(dllFileName);
|
|
}
|
|
}
|
|
|
|
return patchingList;
|
|
}
|
|
}
|
|
|
|
public static HybridCLRSettings HybridCLRSettings => HybridCLRSettings.Instance;
|
|
}
|
|
}
|