hybridclr_unity/Editor/Commands/CompileDllCommand.cs

76 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build.Player;
using UnityEngine;
namespace HybridCLR.Editor.Commands
{
public class CompileDllCommand
{
public static void CompileDll(string buildDir, BuildTarget target, bool developmentBuild)
{
var group = BuildPipeline.GetBuildTargetGroup(target);
ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
scriptCompilationSettings.group = group;
scriptCompilationSettings.target = target;
if (developmentBuild)
{
scriptCompilationSettings.options |= ScriptCompilationOptions.DevelopmentBuild;
}
Directory.CreateDirectory(buildDir);
ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
#if UNITY_2022
UnityEditor.EditorUtility.ClearProgressBar();
#endif
Debug.Log("compile finish!!!");
}
public static void CompileDll(BuildTarget target, bool developmentBuild = false)
{
CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target, developmentBuild);
}
[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
public static void CompileDllActiveBuildTarget()
{
CompileDll(EditorUserBuildSettings.activeBuildTarget);
}
[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Development", priority = 101)]
public static void CompileDllActiveBuildTargetDevelopment()
{
CompileDll(EditorUserBuildSettings.activeBuildTarget, true);
}
[MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
public static void CompileDllWin32()
{
CompileDll(BuildTarget.StandaloneWindows);
}
[MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
public static void CompileDllWin64()
{
CompileDll(BuildTarget.StandaloneWindows64);
}
[MenuItem("HybridCLR/CompileDll/Android", priority = 202)]
public static void CompileDllAndroid()
{
CompileDll(BuildTarget.Android);
}
[MenuItem("HybridCLR/CompileDll/IOS", priority = 203)]
public static void CompileDllIOS()
{
CompileDll(BuildTarget.iOS);
}
}
}