hybridclr_unity/Editor/Installer/InstallerController.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Debug = UnityEngine.Debug;
using System.Text.RegularExpressions;
namespace HybridCLR.Editor.Installer
{
public enum InstallErrorCode
{
Ok,
InvalidUnityInstallPath,
Il2CppInstallPathNotMatchIl2CppBranch,
Il2CppInstallPathNotExists,
NotIl2CppPath,
}
public partial class InstallerController
{
private const string hybridclr_repo_path = "hybridclr_repo";
private const string hybridclr_url = "hybridclr";
private const string il2cpp_plus_repo_path = "il2cpp_plus_repo";
private const string il2cpp_plus_url = "il2cpp_plus";
private string m_Il2CppInstallDirectory;
public string Il2CppInstallDirectory
{
get
{
return m_Il2CppInstallDirectory;
}
set
{
m_Il2CppInstallDirectory = value?.Replace('\\', '/');
if (!string.IsNullOrEmpty(m_Il2CppInstallDirectory))
{
EditorPrefs.SetString("UnityInstallDirectory", m_Il2CppInstallDirectory);
}
}
}
private string GetIl2CppPlusBranchByUnityVersion(string unityVersion)
{
if (unityVersion.Contains("2019."))
{
return "2019.4.40";
}
if (unityVersion.Contains("2020."))
{
return "2020.3.33";
}
if (unityVersion.Contains("2021."))
{
return "2021.3.1";
}
return "not support";
}
public string Il2CppBranch => GetIl2CppPlusBranchByUnityVersion(Application.unityVersion);
public string InitLocalIl2CppBatFile => Application.dataPath + "/../HybridCLRData/init_local_il2cpp_data.bat";
public string InitLocalIl2CppBashFile => Application.dataPath + "/../HybridCLRData/init_local_il2cpp_data.sh";
public InstallerController()
{
PrepareIl2CppInstallPath();
}
private static readonly Regex s_unityVersionPat = new Regex(@"(\d+)\.(\d+)\.(\d+)");
public const int min2019_4_CompatibleMinorVersion = 40;
public const int min2020_3_CompatibleMinorVersion = 21;
public const int min2021_3_CompatibleMinorVersion = 0;
private bool TryParseMinorVersion(string installDir, out (int Major, int Minor1, int Minor2) unityVersion)
{
var matches = s_unityVersionPat.Matches(installDir);
if (matches.Count == 0)
{
unityVersion = default;
return false;
}
// 找最后一个匹配的有的人居然会把Unity安装目录放到其他安装版本下。无语
Match match = matches[matches.Count - 1];
// Debug.Log($"capture count:{match.Groups.Count} {match.Groups[1].Value} {match.Groups[2].Value}");
int major = int.Parse(match.Groups[1].Value);
int minor1 = int.Parse(match.Groups[2].Value);
int minor2 = int.Parse(match.Groups[3].Value);
unityVersion = (major, minor1, minor2);
return true;
}
public string GetCurVersionStr(string installDir)
{
if (TryParseMinorVersion(installDir, out var version))
{
return $"{version.Major}.{version.Minor1}.{version.Minor2}";
}
throw new Exception($"not support version:{installDir}");
}
public string GetMinCompatibleVersion(string branch)
{
switch(branch)
{
case "2019.4.40": return $"2019.4.{min2019_4_CompatibleMinorVersion}";
case "2020.3.33": return $"2020.3.{min2020_3_CompatibleMinorVersion}";
case "2021.3.1": return $"2021.3.{min2021_3_CompatibleMinorVersion}";
default: throw new Exception($"not support version:{branch}");
}
}
private bool IsComaptibleWithIl2CppPlusBranch(string branch, string installDir)
{
if (!TryParseMinorVersion(installDir, out var unityVersion))
{
return false;
}
switch(branch)
{
case "2019.4.40":
{
if (unityVersion.Major != 2019 || unityVersion.Minor1 != 4)
{
return false;
}
return unityVersion.Minor2 >= min2019_4_CompatibleMinorVersion;
}
case "2020.3.33":
{
if (unityVersion.Major != 2020 || unityVersion.Minor1 != 3)
{
return false;
}
return unityVersion.Minor2 >= min2020_3_CompatibleMinorVersion;
}
case "2021.3.1":
{
if (unityVersion.Major != 2021 || unityVersion.Minor1 != 3)
{
return false;
}
return unityVersion.Minor2 >= min2021_3_CompatibleMinorVersion;
}
default: throw new Exception($"not support il2cpp_plus branch:{branch}");
}
}
void PrepareIl2CppInstallPath()
{
#if UNITY_EDITOR_WIN
m_Il2CppInstallDirectory = EditorPrefs.GetString("Il2CppInstallDirectory");
if (CheckValidIl2CppInstallDirectory(Il2CppBranch, m_Il2CppInstallDirectory) == InstallErrorCode.Ok)
{
return;
}
var il2cppBranch = Il2CppBranch;
var curAppInstallPath = EditorApplication.applicationPath;
if (IsComaptibleWithIl2CppPlusBranch(il2cppBranch, curAppInstallPath))
{
Il2CppInstallDirectory = $"{Directory.GetParent(curAppInstallPath)}/Data/il2cpp";
return;
}
string unityHubRootDir = Directory.GetParent(curAppInstallPath).Parent.Parent.ToString();
// Debug.Log("unity hub root dir:" + unityHubRootDir);
foreach (var unityInstallDir in Directory.GetDirectories(unityHubRootDir, "*", SearchOption.TopDirectoryOnly))
{
// Debug.Log("Unity install dir:" + unityInstallDir);
if (IsComaptibleWithIl2CppPlusBranch(il2cppBranch, unityInstallDir))
{
Il2CppInstallDirectory = $"{unityInstallDir}/Editor/Data/il2cpp";
return;
}
}
Il2CppInstallDirectory = $"{Directory.GetParent(curAppInstallPath)}/Data/il2cpp";
#else
m_Il2CppInstallDirectory = EditorPrefs.GetString("Il2CppInstallDirectory");
if (CheckValidIl2CppInstallDirectory(Il2CppBranch, m_Il2CppInstallDirectory) == InstallErrorCode.Ok)
{
return;
}
var il2cppBranch = Il2CppBranch;
var curAppInstallPath = EditorApplication.applicationPath;
if (IsComaptibleWithIl2CppPlusBranch(il2cppBranch, curAppInstallPath))
{
Il2CppInstallDirectory = $"{curAppInstallPath}/Contents/il2cpp";
return;
}
string unityHubRootDir = Directory.GetParent(curAppInstallPath).Parent.Parent.ToString();
foreach (var unityInstallDir in Directory.GetDirectories(unityHubRootDir, "*", SearchOption.TopDirectoryOnly))
{
Debug.Log("nity install dir:" + unityInstallDir);
if (IsComaptibleWithIl2CppPlusBranch(il2cppBranch, unityInstallDir))
{
Il2CppInstallDirectory = $"{unityInstallDir}/Unity.app/Contents/il2cpp";
return;
}
}
Il2CppInstallDirectory = $"{curAppInstallPath}/Contents/il2cpp";
#endif
}
public void InitHybridCLR(string il2cppBranch, string il2cppInstallPath)
{
if (CheckValidIl2CppInstallDirectory(il2cppBranch, il2cppInstallPath) != InstallErrorCode.Ok)
{
Debug.LogError($"请正确设置 il2cpp 安装目录");
return;
}
RunInitLocalIl2CppData(il2cppBranch, il2cppInstallPath);
}
public bool HasInstalledHybridCLR()
{
return Directory.Exists($"{SettingsUtil.LocalIl2CppDir}/libil2cpp/hybridclr");
}
public InstallErrorCode CheckValidIl2CppInstallDirectory(string il2cppBranch, string installDir)
{
installDir = installDir.Replace('\\', '/');
if (!Directory.Exists(installDir))
{
return InstallErrorCode.Il2CppInstallPathNotExists;
}
if (!IsComaptibleWithIl2CppPlusBranch(il2cppBranch, installDir))
{
return TryParseMinorVersion(installDir, out _) ?
InstallErrorCode.Il2CppInstallPathNotMatchIl2CppBranch
: InstallErrorCode.InvalidUnityInstallPath;
}
if (!installDir.EndsWith("/il2cpp"))
{
return InstallErrorCode.NotIl2CppPath;
}
return InstallErrorCode.Ok;
}
public bool IsUnity2019(string branch)
{
return branch.Contains("2019.");
}
private string GetUnityIl2CppDllInstallLocation()
{
#if UNITY_EDITOR_WIN
return $"{SettingsUtil.LocalIl2CppDir}/build/deploy/net471/Unity.IL2CPP.dll";
#else
return $"{SettingsUtil.LocalIl2CppDir}/build/deploy/il2cppcore/Unity.IL2CPP.dll";
#endif
}
private string GetUnityIl2CppDllModifiedPath(string curVersionStr)
{
#if UNITY_EDITOR_WIN
return $"{SettingsUtil.ProjectDir}/{SettingsUtil.HybridCLRDataPathInPackage}/ModifiedUnityAssemblies/{curVersionStr}/Unity.IL2CPP-Win.dll.bytes";
#else
return $"{SettingsUtil.ProjectDir}/{SettingsUtil.HybridCLRDataPathInPackage}/ModifiedUnityAssemblies/{curVersionStr}/Unity.IL2CPP-Mac.dll.bytes";
#endif
}
private static string GetRepoUrl(string repoName)
{
string repoProvider = SettingsUtil.HybridCLRSettings.cloneFromGitee ? "gitee" : "github";
return $"https://{repoProvider}.com/focus-creative-games/{repoName}";
}
private void RunInitLocalIl2CppData(string il2cppBranch, string il2cppInstallPath)
{
#if UNITY_EDITOR_WIN
if (!BashUtil.ExistProgram("git"))
{
throw new Exception($"安装本地il2cpp需要使用git从远程拉取仓库请先安装git");
}
#endif
string workDir = SettingsUtil.HybridCLRDataDir;
Directory.CreateDirectory(workDir);
//BashUtil.RecreateDir(workDir);
string buildiOSDir = $"{workDir}/iOSBuild";
BashUtil.RemoveDir(buildiOSDir);
BashUtil.CopyDir($"{SettingsUtil.HybridCLRDataPathInPackage}/iOSBuild", buildiOSDir, true);
// clone hybridclr
string hybridclrRepoDir = $"{workDir}/{hybridclr_repo_path}";
{
BashUtil.RemoveDir(hybridclrRepoDir);
var ret = BashUtil.RunCommand(workDir, "git", new string[]
{
"clone",
"--depth=1",
GetRepoUrl(hybridclr_url),
hybridclrRepoDir,
});
//if (ret != 0)
//{
// throw new Exception($"git clone 失败");
//}
}
// clone il2cpp_plus
string il2cppPlusRepoDir = $"{workDir}/{il2cpp_plus_repo_path}";
{
BashUtil.RemoveDir(il2cppPlusRepoDir);
var ret = BashUtil.RunCommand(workDir, "git", new string[]
{
"clone",
"--depth=1",
"-b",
il2cppBranch,
GetRepoUrl(il2cpp_plus_url),
il2cppPlusRepoDir,
});
//if (ret != 0)
//{
// throw new Exception($"git clone 失败");
//}
}
// create LocalIl2Cpp
string localUnityDataDir = SettingsUtil.LocalUnityDataDir;
BashUtil.RecreateDir(localUnityDataDir);
// copy MonoBleedingEdge
BashUtil.CopyDir($"{Directory.GetParent(il2cppInstallPath)}/MonoBleedingEdge", $"{localUnityDataDir}/MonoBleedingEdge", true);
// copy il2cpp
BashUtil.CopyDir(Il2CppInstallDirectory, SettingsUtil.LocalIl2CppDir, true);
// replace libil2cpp
string dstLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
BashUtil.CopyDir($"{il2cppPlusRepoDir}/libil2cpp", dstLibil2cppDir, true);
BashUtil.CopyDir($"{hybridclrRepoDir}/hybridclr", $"{dstLibil2cppDir}/hybridclr", true);
// clean Il2cppBuildCache
BashUtil.RemoveDir($"{SettingsUtil.ProjectDir}/Library/Il2cppBuildCache", true);
if (IsUnity2019(il2cppBranch))
{
string curVersionStr = GetCurVersionStr(il2cppInstallPath);
string srcIl2CppDll = GetUnityIl2CppDllModifiedPath(curVersionStr);
if (File.Exists(srcIl2CppDll))
{
string dstIl2CppDll = GetUnityIl2CppDllInstallLocation();
File.Copy(srcIl2CppDll, dstIl2CppDll, true);
Debug.Log($"copy {srcIl2CppDll} => {dstIl2CppDll}");
}
else
{
Debug.LogError($"未找到当前版本:{curVersionStr} 对应的改造过的 Unity.IL2CPP.dll打包出的程序将会崩溃");
}
}
if (HasInstalledHybridCLR())
{
Debug.Log("安装成功!");
}
else
{
Debug.LogError("安装失败!");
}
}
}
}