hybridclr_unity/Editor/BuildProcessors/CheckSettings.cs

66 lines
2.8 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
internal class CheckSettings : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings;
if (!globalSettings.enable || globalSettings.useGlobalIl2cpp)
{
string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (!string.IsNullOrEmpty(oldIl2cppPath))
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", "");
Debug.Log($"[CheckSettings] clean process environment variable: UNITY_IL2CPP_PATH, old vlaue:'{oldIl2cppPath}'");
}
}
else
{
string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (curIl2cppPath != SettingsUtil.LocalIl2CppDir)
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir);
Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH old value:'{curIl2cppPath}' new value:'{SettingsUtil.LocalIl2CppDir}'");
}
}
if (!globalSettings.enable)
{
return;
}
BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
ScriptingImplementation curScriptingImplementation = PlayerSettings.GetScriptingBackend(buildTargetGroup);
ScriptingImplementation targetScriptingImplementation = ScriptingImplementation.IL2CPP;
if (curScriptingImplementation != targetScriptingImplementation)
{
Debug.LogError($"[CheckSettings] current ScriptingBackend:{curScriptingImplementation}have been switched to:{targetScriptingImplementation} automatically");
PlayerSettings.SetScriptingBackend(buildTargetGroup, targetScriptingImplementation);
}
var installer = new Installer.InstallerController();
if (!installer.HasInstalledHybridCLR())
{
throw new BuildFailedException($"You have not initialized HybridCLR, please install it via menu 'HybridCLR/Installer'");
}
HybridCLRSettings gs = SettingsUtil.HybridCLRSettings;
if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0)
{
Debug.LogWarning("[CheckSettings] No hot update modules configured in HybridCLRSettings");
}
}
}
}