274 lines
9.7 KiB
C#
274 lines
9.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using Debug = UnityEngine.Debug;
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using System.Text.RegularExpressions;
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namespace HybridCLR.Editor.Installer
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{
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public enum InstallErrorCode
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{
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Ok,
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}
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public class InstallerController
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{
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private const string hybridclr_repo_path = "hybridclr_repo";
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private const string il2cpp_plus_repo_path = "il2cpp_plus_repo";
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public int MajorVersion => _curVersion.major;
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private readonly UnityVersion _curVersion;
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private readonly HybridclrVersionManifest _versionManifest;
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private readonly HybridclrVersionInfo _curDefaultVersion;
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public InstallerController()
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{
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_curVersion = ParseUnityVersion(Application.unityVersion);
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_versionManifest = GetHybridCLRVersionManifest();
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_curDefaultVersion = _versionManifest.versions.Find(v => v.unity_version == _curVersion.major.ToString());
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}
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private HybridclrVersionManifest GetHybridCLRVersionManifest()
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{
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string versionFile = $"{SettingsUtil.ProjectDir}/{SettingsUtil.HybridCLRDataPathInPackage}/hybridclr_version.json";
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return JsonUtility.FromJson<HybridclrVersionManifest>(File.ReadAllText(versionFile, Encoding.UTF8));
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}
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[Serializable]
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class VersionDesc
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{
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public string branch;
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//public string hash;
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}
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[Serializable]
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class HybridclrVersionInfo
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{
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public string unity_version;
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public VersionDesc hybridclr;
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public VersionDesc il2cpp_plus;
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}
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[Serializable]
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class HybridclrVersionManifest
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{
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public List<HybridclrVersionInfo> versions;
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}
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private class UnityVersion
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{
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public int major;
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public int minor1;
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public int minor2;
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public override string ToString()
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{
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return $"{major}.{minor1}.{minor2}";
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}
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}
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private static readonly Regex s_unityVersionPat = new Regex(@"(\d+)\.(\d+)\.(\d+)");
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public const int min2019_4_CompatibleMinorVersion = 40;
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public const int min2020_3_CompatibleMinorVersion = 21;
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public const int min2021_3_CompatibleMinorVersion = 0;
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private UnityVersion ParseUnityVersion(string versionStr)
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{
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var matches = s_unityVersionPat.Matches(versionStr);
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if (matches.Count == 0)
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{
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return null;
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}
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// 找最后一个匹配的
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Match match = matches[matches.Count - 1];
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// Debug.Log($"capture count:{match.Groups.Count} {match.Groups[1].Value} {match.Groups[2].Value}");
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int major = int.Parse(match.Groups[1].Value);
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int minor1 = int.Parse(match.Groups[2].Value);
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int minor2 = int.Parse(match.Groups[3].Value);
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return new UnityVersion { major = major, minor1 = minor1, minor2 = minor2 };
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}
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public string GetCurrentUnityVersionMinCompatibleVersionStr()
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{
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return GetMinCompatibleVersion(MajorVersion);
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}
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public string GetMinCompatibleVersion(int majorVersion)
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{
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switch(majorVersion)
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{
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case 2019: return $"2019.4.{min2019_4_CompatibleMinorVersion}";
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case 2020: return $"2020.3.{min2020_3_CompatibleMinorVersion}";
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case 2021: return $"2021.3.{min2021_3_CompatibleMinorVersion}";
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default: throw new Exception($"not support version:{majorVersion}");
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}
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}
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public bool IsComaptibleVersion()
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{
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UnityVersion version = _curVersion;
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switch (version.major)
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{
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case 2019:
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{
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if (version.major != 2019 || version.minor1 != 4)
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{
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return false;
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}
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return version.minor2 >= min2019_4_CompatibleMinorVersion;
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}
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case 2020:
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{
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if (version.major != 2020 || version.minor1 != 3)
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{
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return false;
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}
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return version.minor2 >= min2020_3_CompatibleMinorVersion;
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}
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case 2021:
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{
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if (version.major != 2021 || version.minor1 != 3)
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{
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return false;
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}
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return version.minor2 >= min2021_3_CompatibleMinorVersion;
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}
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default: throw new Exception($"not support il2cpp_plus branch:{version.major}");
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}
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}
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public string HybridclrLocalVersion => _curDefaultVersion.hybridclr.branch;
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public string Il2cppPlusLocalVersion => _curDefaultVersion.il2cpp_plus.branch;
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private string GetIl2CppPathByContentPath(string contentPath)
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{
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return $"{contentPath}/il2cpp";
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}
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public void InstallDefaultHybridCLR()
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{
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RunInitLocalIl2CppData(GetIl2CppPathByContentPath(EditorApplication.applicationContentsPath), _curVersion);
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}
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public bool HasInstalledHybridCLR()
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{
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return Directory.Exists($"{SettingsUtil.LocalIl2CppDir}/libil2cpp/hybridclr");
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}
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private string GetUnityIl2CppDllInstallLocation()
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{
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#if UNITY_EDITOR_WIN
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return $"{SettingsUtil.LocalIl2CppDir}/build/deploy/net471/Unity.IL2CPP.dll";
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#else
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return $"{SettingsUtil.LocalIl2CppDir}/build/deploy/il2cppcore/Unity.IL2CPP.dll";
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#endif
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}
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private string GetUnityIl2CppDllModifiedPath(string curVersionStr)
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{
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#if UNITY_EDITOR_WIN
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return $"{SettingsUtil.ProjectDir}/{SettingsUtil.HybridCLRDataPathInPackage}/ModifiedUnityAssemblies/{curVersionStr}/Unity.IL2CPP-Win.dll.bytes";
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#else
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return $"{SettingsUtil.ProjectDir}/{SettingsUtil.HybridCLRDataPathInPackage}/ModifiedUnityAssemblies/{curVersionStr}/Unity.IL2CPP-Mac.dll.bytes";
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#endif
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}
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void CloneBranch(string workDir, string repoUrl, string branch, string repoDir)
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{
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BashUtil.RemoveDir(repoDir);
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BashUtil.RunCommand(workDir, "git", new string[] {"clone", "-b", branch, "--depth", "1", repoUrl, repoDir});
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}
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private void RunInitLocalIl2CppData(string editorIl2cppPath, UnityVersion version)
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{
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if (!IsComaptibleVersion())
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{
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Debug.LogError($"il2cpp 版本不兼容,最小版本为 {GetCurrentUnityVersionMinCompatibleVersionStr()}");
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return;
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}
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string workDir = SettingsUtil.HybridCLRDataDir;
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Directory.CreateDirectory(workDir);
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//BashUtil.RecreateDir(workDir);
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string buildiOSDir = $"{workDir}/iOSBuild";
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BashUtil.RemoveDir(buildiOSDir);
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BashUtil.CopyDir($"{SettingsUtil.HybridCLRDataPathInPackage}/iOSBuild", buildiOSDir, true);
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// clone hybridclr
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string hybridclrRepoURL = HybridCLRSettings.Instance.hybridclrRepoURL;
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string hybridclrRepoDir = $"{workDir}/{hybridclr_repo_path}";
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CloneBranch(workDir, hybridclrRepoURL, _curDefaultVersion.hybridclr.branch, hybridclrRepoDir);
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// clone il2cpp_plus
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string il2cppPlusRepoURL = HybridCLRSettings.Instance.il2cppPlusRepoURL;
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string il2cppPlusRepoDir = $"{workDir}/{il2cpp_plus_repo_path}";
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CloneBranch(workDir, il2cppPlusRepoURL, _curDefaultVersion.il2cpp_plus.branch, il2cppPlusRepoDir);
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// create LocalIl2Cpp
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string localUnityDataDir = SettingsUtil.LocalUnityDataDir;
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BashUtil.RecreateDir(localUnityDataDir);
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// copy MonoBleedingEdge
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BashUtil.CopyDir($"{Directory.GetParent(editorIl2cppPath)}/MonoBleedingEdge", $"{localUnityDataDir}/MonoBleedingEdge", true);
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// copy il2cpp
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BashUtil.CopyDir(editorIl2cppPath, SettingsUtil.LocalIl2CppDir, true);
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// replace libil2cpp
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string dstLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
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BashUtil.CopyDir($"{il2cppPlusRepoDir}/libil2cpp", dstLibil2cppDir, true);
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BashUtil.CopyDir($"{hybridclrRepoDir}/hybridclr", $"{dstLibil2cppDir}/hybridclr", true);
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// clean Il2cppBuildCache
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BashUtil.RemoveDir($"{SettingsUtil.ProjectDir}/Library/Il2cppBuildCache", true);
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if (version.major == 2019)
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{
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string curVersionStr = version.ToString();
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string srcIl2CppDll = GetUnityIl2CppDllModifiedPath(curVersionStr);
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if (File.Exists(srcIl2CppDll))
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{
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string dstIl2CppDll = GetUnityIl2CppDllInstallLocation();
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File.Copy(srcIl2CppDll, dstIl2CppDll, true);
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Debug.Log($"copy {srcIl2CppDll} => {dstIl2CppDll}");
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}
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else
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{
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Debug.LogError($"未找到当前版本:{curVersionStr} 对应的改造过的 Unity.IL2CPP.dll,打包出的程序将会崩溃");
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}
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}
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if (HasInstalledHybridCLR())
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{
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Debug.Log("安装成功");
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}
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else
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{
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Debug.LogError("安装失败");
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}
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}
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}
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}
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