hybridclr_unity/Editor/Commands
walon 213a11ff25 [new] generate Managed2NativeFunction for PInvoke method 2025-04-30 15:05:40 +08:00
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AOTReferenceGeneratorCommand.cs [new] 新增GeneratedAOTGenericReferenceExcludeExistsAOTClassAndMethods,计算热更新引用的AOT泛型类型和函数时排除掉AOT中已经存在的泛型和函数,最终生成更精准的补充元数据程序集列表 2024-05-30 13:08:24 +08:00
AOTReferenceGeneratorCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
CompileDllCommand.cs [fix] fix bug of `CompileDll(BuildTarget target)` that use EditorUserBuildSettings.activeBuildTarget instead of target to call CompileDll 2025-04-12 14:21:35 +08:00
CompileDllCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
Il2CppDefGeneratorCommand.cs [remove] remove option HybridCLRSettings.enableStraceTraceInWebGLReleaseBuild 2025-03-05 15:59:37 +08:00
Il2CppDefGeneratorCommand.cs.meta [new] 支持 Differential Hybrid Execution基础版本 2022-11-05 22:22:39 +08:00
LinkGeneratorCommand.cs [revert] Revert "[new] support preserve UnityEngine core types when GenerateLinkXml" 2025-02-05 10:35:49 +08:00
LinkGeneratorCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
MethodBridgeGeneratorCommand.cs [new] generate Managed2NativeFunction for PInvoke method 2025-04-30 15:05:40 +08:00
MethodBridgeGeneratorCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
PrebuildCommand.cs [change] CompileDllActiveBuildTarget and GenerateAll use EditorUserBuildSettings.development to compile hot update dll. 2025-03-05 16:14:08 +08:00
PrebuildCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
StripAOTDllCommand.cs [fix] fixed the bug where StripAOTDllCommand did not set BuildPlayerOptions.subtarget in Unity 2021+ versions, causing failure when publishing dedicated buildTarget. 2025-01-08 15:00:54 +08:00
StripAOTDllCommand.cs.meta [new] 新增菜单命令 `HybridCLR/Generate/AOTDlls` 快捷生成裁剪后的AOT dlls 2022-12-16 11:03:03 +08:00