51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace UnityFS
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{
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public class ScriptingAssembliesJsonPatcher
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{
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[Serializable]
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private class ScriptingAssemblies
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{
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public List<string> names;
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public List<int> types;
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}
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private string _file;
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ScriptingAssemblies _scriptingAssemblies;
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public void Load(string file)
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{
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_file = file;
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string content = File.ReadAllText(file);
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_scriptingAssemblies = JsonUtility.FromJson<ScriptingAssemblies>(content);
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}
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public void AddScriptingAssemblies(List<string> assemblies)
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{
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foreach (string name in assemblies)
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{
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if (!_scriptingAssemblies.names.Contains(name))
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{
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_scriptingAssemblies.names.Add(name);
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_scriptingAssemblies.types.Add(16); // user dll type
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Debug.Log($"[PatchScriptAssembliesJson] add hotfix assembly:{name} to {_file}");
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}
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}
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}
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public void Save(string jsonFile)
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{
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string content = JsonUtility.ToJson(_scriptingAssemblies);
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File.WriteAllText(jsonFile, content);
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}
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}
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}
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