hybridclr_unity/Editor/Commands/StripAOTDllCommand.cs

157 lines
5.5 KiB
C#

using HybridCLR.Editor.Installer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using static UnityEngine.Networking.UnityWebRequest;
namespace HybridCLR.Editor.Commands
{
public static class StripAOTDllCommand
{
[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)]
public static void GenerateStripedAOTDlls()
{
GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget);
}
static BuildOptions GetBuildPlayerOptions(BuildTarget buildTarget)
{
BuildOptions options = BuildOptions.None;
bool development = EditorUserBuildSettings.development;
if (development)
{
options |= BuildOptions.Development;
}
if (EditorUserBuildSettings.allowDebugging && development)
{
options |= BuildOptions.AllowDebugging;
}
if (EditorUserBuildSettings.connectProfiler && (development || buildTarget == BuildTarget.WSAPlayer))
{
options |= BuildOptions.ConnectWithProfiler;
}
if (EditorUserBuildSettings.buildWithDeepProfilingSupport && development)
{
options |= BuildOptions.EnableDeepProfilingSupport;
}
#if UNITY_2021_2_OR_NEWER
options |= BuildOptions.CleanBuildCache;
#endif
return options;
}
private static string GetLocationPathName(string buildDir, BuildTarget target)
{
switch(target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}";
case BuildTarget.StandaloneOSX: return buildDir;
case BuildTarget.iOS: return buildDir;
case BuildTarget.Android: return buildDir;
case BuildTarget.StandaloneLinux64: return buildDir;
default: return buildDir;
}
}
public static void GenerateStripedAOTDlls(BuildTarget target)
{
string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}";
BashUtil.RemoveDir(outputPath);
var buildOptions = GetBuildPlayerOptions(target);
#if UNITY_2021_2_OR_NEWER
buildOptions |= BuildOptions.CleanBuildCache;
#endif
bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject;
#if UNITY_EDITOR_OSX
bool oldCreateSolution = UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject;
#elif UNITY_EDITOR_WIN
bool oldCreateSolution = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution;
#endif
bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
EditorUserBuildSettings.buildScriptsOnly = true;
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
{
#if UNITY_EDITOR_WIN
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true;
#endif
break;
}
case BuildTarget.StandaloneOSX:
{
#if UNITY_EDITOR_OSX
UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = true;
#endif
break;
}
case BuildTarget.Android:
{
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
break;
}
}
Debug.Log($"GenerateStripedAOTDlls build option:{buildOptions}");
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
{
scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
locationPathName = GetLocationPathName(outputPath, target),
options = buildOptions,
target = target,
targetGroup = BuildPipeline.GetBuildTargetGroup(target),
};
var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
{
#if UNITY_EDITOR_WIN
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolution;
#endif
break;
}
case BuildTarget.StandaloneOSX:
{
#if UNITY_EDITOR_OSX
UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = oldCreateSolution;
#endif
break;
}
case BuildTarget.Android:
{
EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj;
break;
}
}
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
throw new Exception("GenerateStripedAOTDlls failed");
}
Debug.Log($"GenerateStripedAOTDlls target:{target} path:{outputPath}");
}
}
}