157 lines
5.5 KiB
C#
157 lines
5.5 KiB
C#
using HybridCLR.Editor.Installer;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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using static UnityEngine.Networking.UnityWebRequest;
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namespace HybridCLR.Editor.Commands
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{
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public static class StripAOTDllCommand
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{
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[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)]
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public static void GenerateStripedAOTDlls()
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{
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GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget);
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}
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static BuildOptions GetBuildPlayerOptions(BuildTarget buildTarget)
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{
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BuildOptions options = BuildOptions.None;
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bool development = EditorUserBuildSettings.development;
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if (development)
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{
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options |= BuildOptions.Development;
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}
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if (EditorUserBuildSettings.allowDebugging && development)
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{
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options |= BuildOptions.AllowDebugging;
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}
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if (EditorUserBuildSettings.connectProfiler && (development || buildTarget == BuildTarget.WSAPlayer))
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{
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options |= BuildOptions.ConnectWithProfiler;
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}
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if (EditorUserBuildSettings.buildWithDeepProfilingSupport && development)
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{
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options |= BuildOptions.EnableDeepProfilingSupport;
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}
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#if UNITY_2021_2_OR_NEWER
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options |= BuildOptions.CleanBuildCache;
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#endif
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return options;
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}
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private static string GetLocationPathName(string buildDir, BuildTarget target)
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{
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switch(target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}";
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case BuildTarget.StandaloneOSX: return buildDir;
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case BuildTarget.iOS: return buildDir;
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case BuildTarget.Android: return buildDir;
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case BuildTarget.StandaloneLinux64: return buildDir;
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default: return buildDir;
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}
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}
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public static void GenerateStripedAOTDlls(BuildTarget target)
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{
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string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}";
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BashUtil.RemoveDir(outputPath);
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var buildOptions = GetBuildPlayerOptions(target);
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#if UNITY_2021_2_OR_NEWER
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buildOptions |= BuildOptions.CleanBuildCache;
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#endif
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bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject;
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#if UNITY_EDITOR_OSX
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bool oldCreateSolution = UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject;
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#elif UNITY_EDITOR_WIN
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bool oldCreateSolution = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution;
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#endif
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bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
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EditorUserBuildSettings.buildScriptsOnly = true;
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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{
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#if UNITY_EDITOR_WIN
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UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true;
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#endif
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break;
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}
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case BuildTarget.StandaloneOSX:
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{
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#if UNITY_EDITOR_OSX
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UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = true;
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#endif
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break;
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}
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
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break;
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}
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}
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Debug.Log($"GenerateStripedAOTDlls build option:{buildOptions}");
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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{
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scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
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locationPathName = GetLocationPathName(outputPath, target),
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options = buildOptions,
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target = target,
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targetGroup = BuildPipeline.GetBuildTargetGroup(target),
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};
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
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EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
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switch (target)
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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{
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#if UNITY_EDITOR_WIN
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UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolution;
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#endif
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break;
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}
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case BuildTarget.StandaloneOSX:
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{
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#if UNITY_EDITOR_OSX
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UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = oldCreateSolution;
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#endif
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break;
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}
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj;
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break;
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}
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}
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if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
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{
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throw new Exception("GenerateStripedAOTDlls failed");
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}
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Debug.Log($"GenerateStripedAOTDlls target:{target} path:{outputPath}");
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}
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}
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}
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