245 lines
10 KiB
C#
245 lines
10 KiB
C#
using HybridCLR.Editor.Installer;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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#if (UNITY_2020 || UNITY_2021) && UNITY_IOS
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using UnityEngine;
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namespace HybridCLR.Editor
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{
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public static class AddLil2cppSourceCodeToXcodeproj2021OrOlder
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{
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//[MenuItem("Test/GenProj")]
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//public static void Modify()
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//{
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// OnPostProcessBuild(BuildTarget.iOS, $"{SettingsUtil.ProjectDir}/Build-iOS");
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//}
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//[MenuItem("Test/CreateLumps")]
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//public static void CreateLumpsCmd()
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//{
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// CreateLumps($"{SettingsUtil.LocalIl2CppDir}/libil2cpp", $"{SettingsUtil.HybridCLRDataDir}/lumps");
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//}
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target != BuildTarget.iOS)
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return;
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/*
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* 1. 生成lump,并且添加到工程
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3. 将libil2cpp目录复制到 Library/. 删除旧的. search paths里修改 libil2cpp/include为libil2cpp
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3. Libraries/bdwgc/include -> Libraries/external/bdwgc/include
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4. 将external目录复制到 Library/external。删除旧目录
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5. 将Library/external/baselib/Platforms/OSX改名为 IOS 全大写
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6. 将 external/zlib下c 文件添加到工程
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7. 移除libil2cpp.a
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8. Include path add libil2cpp/os/ClassLibraryPAL/brotli/include
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9. add external/xxHash
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*/
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string pbxprojFile = $"{pathToBuiltProject}/Unity-iPhone.xcodeproj/project.pbxproj";
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string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
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string dstLibil2cppDir = $"{pathToBuiltProject}/Libraries/libil2cpp";
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string lumpDir = $"{pathToBuiltProject}/Libraries/lumps";
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string srcExternalDir = $"{SettingsUtil.LocalIl2CppDir}/external";
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string dstExternalDir = $"{pathToBuiltProject}/Libraries/external";
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//RemoveExternalLibil2cppOption(srcExternalDir, dstExternalDir);
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CopyLibil2cppToXcodeProj(srcLibil2cppDir, dstLibil2cppDir);
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CopyExternalToXcodeProj(srcExternalDir, dstExternalDir);
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var lumpFiles = CreateLumps(dstLibil2cppDir, lumpDir);
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var extraSources = GetExtraSourceFiles(dstExternalDir);
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var cflags = new List<string>()
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{
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"-DIL2CPP_MONO_DEBUGGER_DISABLED",
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};
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ModifyPBXProject(pathToBuiltProject, pbxprojFile, lumpFiles, extraSources, cflags);
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}
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private static string GetRelativePathFromProj(string path)
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{
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return path.Substring(path.IndexOf("Libraries"));
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}
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private static void ModifyPBXProject(string pathToBuiltProject, string pbxprojFile, List<LumpFile> lumpFiles, List<string> extraFiles, List<string> cflags)
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{
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var proj = new PBXProject();
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proj.ReadFromFile(pbxprojFile);
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string targetGUID = proj.GetUnityFrameworkTargetGuid();
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// 移除旧的libil2cpp.a
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var libil2cppGUID = proj.FindFileGuidByProjectPath("Libraries/libil2cpp.a");
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if (!string.IsNullOrEmpty(libil2cppGUID))
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{
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proj.RemoveFileFromBuild(targetGUID, libil2cppGUID);
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proj.RemoveFile(libil2cppGUID);
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File.Delete(Path.Combine(pathToBuiltProject, "Libraries", "libil2cpp.a"));
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}
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//var lumpGroupGuid = proj.AddFile("Lumps", $"Classes/Lumps", PBXSourceTree.Group);
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foreach (var lumpFile in lumpFiles)
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{
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string lumpFileName = Path.GetFileName(lumpFile.lumpFile);
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string projPathOfFile = $"Classes/Lumps/{lumpFileName}";
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string relativePathOfFile = GetRelativePathFromProj(lumpFile.lumpFile);
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string lumpGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
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if (!string.IsNullOrEmpty(lumpGuid))
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{
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proj.RemoveFileFromBuild(targetGUID, lumpGuid);
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proj.RemoveFile(lumpGuid);
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}
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lumpGuid = proj.AddFile(relativePathOfFile, projPathOfFile, PBXSourceTree.Source);
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proj.AddFileToBuild(targetGUID, lumpGuid);
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}
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foreach (var extraFile in extraFiles)
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{
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string projPathOfFile = $"Classes/Extrals/{Path.GetFileName(extraFile)}";
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string extraFileGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
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if (!string.IsNullOrEmpty(extraFileGuid))
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{
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proj.RemoveFileFromBuild(targetGUID, extraFileGuid);
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proj.RemoveFile(extraFileGuid);
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//Debug.LogWarning($"remove exist extra file:{projPathOfFile} guid:{extraFileGuid}");
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}
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var lumpGuid = proj.AddFile(GetRelativePathFromProj(extraFile), projPathOfFile, PBXSourceTree.Source);
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proj.AddFileToBuild(targetGUID, lumpGuid);
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}
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foreach(var configName in proj.BuildConfigNames())
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{
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//Debug.Log($"build config:{bcn}");
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string configGuid = proj.BuildConfigByName(targetGUID, configName);
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string headerSearchPaths = "HEADER_SEARCH_PATHS";
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string hspProp = proj.GetBuildPropertyForConfig(configGuid, headerSearchPaths);
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//Debug.Log($"config guid:{configGuid} prop:{hspProp}");
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string newPro = hspProp.Replace("libil2cpp/include", "libil2cpp")
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.Replace("Libraries/bdwgc", "Libraries/external/bdwgc");
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if (!newPro.Contains("Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include"))
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{
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newPro += " $(SRCROOT)/Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include";
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}
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if (!newPro.Contains("Libraries/external/xxHash"))
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{
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newPro += " $(SRCROOT)/Libraries/external/xxHash";
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}
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//Debug.Log($"config:{bcn} new prop:{newPro}");
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proj.SetBuildPropertyForConfig(configGuid, headerSearchPaths, newPro);
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string cflagKey = "OTHER_CFLAGS";
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string cfProp = proj.GetBuildPropertyForConfig(configGuid, cflagKey);
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foreach (var flag in cflags)
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{
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if (!cfProp.Contains(flag))
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{
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cfProp += " " + flag;
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}
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}
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if (configName.Contains("Debug") && !cfProp.Contains("-DIL2CPP_DEBUG="))
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{
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cfProp += " -DIL2CPP_DEBUG=1 -DDEBUG=1";
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}
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proj.SetBuildPropertyForConfig(configGuid, cflagKey, cfProp);
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}
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proj.WriteToFile(pbxprojFile);
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}
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private static void CopyLibil2cppToXcodeProj(string srcLibil2cppDir, string dstLibil2cppDir)
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{
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BashUtil.RemoveDir(dstLibil2cppDir);
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BashUtil.CopyDir(srcLibil2cppDir, dstLibil2cppDir, true);
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}
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private static void CopyExternalToXcodeProj(string srcExternalDir, string dstExternalDir)
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{
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BashUtil.RemoveDir(dstExternalDir);
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BashUtil.CopyDir(srcExternalDir, dstExternalDir, true);
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string baselibPlatfromsDir = $"{dstExternalDir}/baselib/Platforms";
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BashUtil.RemoveDir($"{baselibPlatfromsDir}/IOS");
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BashUtil.CopyDir($"{baselibPlatfromsDir}/OSX", $"{baselibPlatfromsDir}/IOS", true);
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}
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class LumpFile
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{
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public List<string> cppFiles = new List<string>();
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public readonly string lumpFile;
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public readonly string il2cppConfigFile;
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public LumpFile(string lumpFile, string il2cppConfigFile)
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{
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this.lumpFile = lumpFile;
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this.il2cppConfigFile = il2cppConfigFile;
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this.cppFiles.Add(il2cppConfigFile);
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}
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public void SaveFile()
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{
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var lumpFileContent = new List<string>();
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foreach (var file in cppFiles)
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{
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lumpFileContent.Add($"#include \"{GetRelativePathFromProj(file)}\"");
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}
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File.WriteAllLines(lumpFile, lumpFileContent, Encoding.UTF8);
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Debug.Log($"create lump file:{lumpFile}");
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}
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}
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private static List<LumpFile> CreateLumps(string libil2cppDir, string outputDir)
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{
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BashUtil.RecreateDir(outputDir);
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var cppFiles = Directory.GetFiles(libil2cppDir, "*.cpp", SearchOption.AllDirectories);
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int maxCppFilePerLump = 50;
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string il2cppConfigFile = $"{libil2cppDir}/il2cpp-config.h";
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var lumpFiles = new List<LumpFile>();
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for (int i = 0; i < (cppFiles.Length + maxCppFilePerLump - 1) / maxCppFilePerLump; i++)
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{
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var lumpFile = new LumpFile($"{outputDir}/lump_{i}.cpp", il2cppConfigFile);
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for (int j = 0; j < maxCppFilePerLump; j++)
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{
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int index = i * maxCppFilePerLump + j;
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if (index >= cppFiles.Length)
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{
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break;
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}
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lumpFile.cppFiles.Add(cppFiles[index]);
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}
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lumpFile.SaveFile();
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lumpFiles.Add(lumpFile);
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}
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var mmFiles = Directory.GetFiles(libil2cppDir, "*.mm", SearchOption.AllDirectories);
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if (mmFiles.Length > 0)
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{
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var lumpFile = new LumpFile($"{outputDir}/lump_mm.mm", il2cppConfigFile);
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foreach (var file in mmFiles)
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{
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lumpFile.cppFiles.Add(file);
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}
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lumpFile.SaveFile();
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lumpFiles.Add(lumpFile);
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}
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return lumpFiles;
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}
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private static List<string> GetExtraSourceFiles(string externalDir)
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{
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var files = new List<string>();
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files.AddRange(Directory.GetFiles($"{externalDir}/zlib", "*.c"));
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files.Add($"{externalDir}/xxHash/xxhash.c");
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return files;
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}
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}
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}
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#endif |