hybridclr_unity/Editor/Commands/ReversePInvokeWrapperGenera...

50 lines
1.8 KiB
C#

using HybridCLR.Editor.ABI;
using HybridCLR.Editor.Link;
using HybridCLR.Editor.Meta;
using HybridCLR.Editor.ReversePInvokeWrap;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace HybridCLR.Editor.Commands
{
public static class ReversePInvokeWrapperGeneratorCommand
{
[MenuItem("HybridCLR/Generate/ReversePInvokeWrapper", priority = 103)]
public static void CompileAndGenerateReversePInvokeWrapper()
{
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
GenerateReversePInvokeWrapper(target);
}
public static void GenerateReversePInvokeWrapper(BuildTarget target)
{
List<string> hotUpdateDlls = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
using (var cache = new AssemblyCache(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDlls)))
{
var analyzer = new ReversePInvokeWrap.Analyzer(cache, hotUpdateDlls);
analyzer.Run();
string templateCode = File.ReadAllText($"{SettingsUtil.TemplatePathInPackage}/ReversePInvokeMethodStub.cpp");
string outputFile = $"{SettingsUtil.GeneratedCppDir}/ReversePInvokeMethodStub.cpp";
List<ABIReversePInvokeMethodInfo> methods = analyzer.BuildABIMethods();
Debug.Log($"GenerateReversePInvokeWrapper. wraperCount:{methods.Sum(m => m.Count)} output:{outputFile}");
var generator = new Generator();
generator.Generate(templateCode, methods, outputFile);
}
MethodBridgeGeneratorCommand.CleanIl2CppBuildCache();
}
}
}