54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using dnlib.DotNet;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace HybridCLR.Editor.Link
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{
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internal class LinkXmlWriter
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{
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public void Write(string outputLinkXmlFile, HashSet<TypeRef> refTypes)
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{
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string parentDir = Directory.GetParent(outputLinkXmlFile).FullName;
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Directory.CreateDirectory(parentDir);
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var writer = System.Xml.XmlWriter.Create(outputLinkXmlFile,
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new System.Xml.XmlWriterSettings { Encoding = Encoding.UTF8, Indent = true});
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writer.WriteStartDocument();
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writer.WriteStartElement("linker");
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var typesByAssembly = refTypes.GroupBy(t => t.DefinitionAssembly.Name.String).ToList();
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typesByAssembly.Sort((a, b) => String.Compare(a.Key, b.Key, StringComparison.Ordinal));
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foreach(var assembly in typesByAssembly)
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{
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writer.WriteStartElement("assembly");
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writer.WriteAttributeString("fullname", assembly.Key);
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List<string> assTypeNames = assembly.Select(t => t.FullName).ToList();
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assTypeNames.Sort(string.CompareOrdinal);
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foreach(var typeName in assTypeNames)
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{
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#if UNITY_2023_1_OR_NEWER
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if (typeName == "UnityEngine.Debug")
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{
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continue;
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}
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#endif
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writer.WriteStartElement("type");
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writer.WriteAttributeString("fullname", typeName);
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writer.WriteAttributeString("preserve", "all");
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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writer.WriteEndDocument();
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writer.Close();
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}
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}
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}
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