45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class UnityPluginAssemblyResolver : IAssemblyResolver
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{
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private static readonly HashSet<string> s_ignoreDirs = new HashSet<string>
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{
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"Editor",
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"StreamingAssets",
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"Resources",
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};
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private bool IsPluginDll(string dllPath)
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{
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var fileOrDirs = new HashSet<string>(dllPath.Split('\\', '/'));
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return !fileOrDirs.Intersect(s_ignoreDirs).Any();
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}
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public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
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{
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foreach(var dll in Directory.GetFiles(UnityEngine.Application.dataPath, "*.dll", SearchOption.AllDirectories))
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{
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if (Path.GetFileNameWithoutExtension(dll) == assemblyName && IsPluginDll(dll))
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{
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Debug.Log($"UnityPluginAssemblyResolver.ResolveAssembly:{dll}");
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return dll;
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}
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}
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if (throwExIfNotFind)
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{
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throw new Exception($"resolve assembly:{assemblyName} fail");
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}
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return null;
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}
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}
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}
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