hybridclr_unity/Editor/BuildProcessors/AddLil2cppSourceCodeToXcode...

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using HybridCLR.Editor.Installer;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
#if (UNITY_2020 || UNITY_2021) && UNITY_IOS
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEngine;
namespace HybridCLR.Editor
{
public static class AddLil2cppSourceCodeToXcodeproj2021OrOlder
{
//[MenuItem("Test/GenProj")]
//public static void Modify()
//{
// OnPostProcessBuild(BuildTarget.iOS, $"{SettingsUtil.ProjectDir}/Build-iOS");
//}
//[MenuItem("Test/CreateLumps")]
//public static void CreateLumpsCmd()
//{
// CreateLumps($"{SettingsUtil.LocalIl2CppDir}/libil2cpp", $"{SettingsUtil.HybridCLRDataDir}/lumps");
//}
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target != BuildTarget.iOS)
return;
/*
* 1. 生成lump并且添加到工程
3. 将libil2cpp目录复制到 Library/. 删除旧的. search paths里修改 libil2cpp/include为libil2cpp
3. Libraries/bdwgc/include -> Libraries/external/bdwgc/include
4. 将external目录复制到 Library/external。删除旧目录
5. 将Library/external/baselib/Platforms/OSX改名为 IOS 全大写
6. 将 external/zlib下c 文件添加到工程
7. 移除libil2cpp.a
8. Include path add libil2cpp/os/ClassLibraryPAL/brotli/include
9. add external/xxHash
*/
string pbxprojFile = $"{pathToBuiltProject}/Unity-iPhone.xcodeproj/project.pbxproj";
string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
string dstLibil2cppDir = $"{pathToBuiltProject}/Libraries/libil2cpp";
string lumpDir = $"{pathToBuiltProject}/Libraries/lumps";
string srcExternalDir = $"{SettingsUtil.LocalIl2CppDir}/external";
string dstExternalDir = $"{pathToBuiltProject}/Libraries/external";
//RemoveExternalLibil2cppOption(srcExternalDir, dstExternalDir);
CopyLibil2cppToXcodeProj(srcLibil2cppDir, dstLibil2cppDir);
CopyExternalToXcodeProj(srcExternalDir, dstExternalDir);
var lumpFiles = CreateLumps(dstLibil2cppDir, lumpDir);
var extraSources = GetExtraSourceFiles(dstExternalDir);
var cflags = new List<string>()
{
"-DIL2CPP_MONO_DEBUGGER_DISABLED",
};
ModifyPBXProject(pathToBuiltProject, pbxprojFile, lumpFiles, extraSources, cflags);
}
private static string GetRelativePathFromProj(string path)
{
return path.Substring(path.IndexOf("Libraries"));
}
private static void ModifyPBXProject(string pathToBuiltProject, string pbxprojFile, List<LumpFile> lumpFiles, List<string> extraFiles, List<string> cflags)
{
var proj = new PBXProject();
proj.ReadFromFile(pbxprojFile);
string targetGUID = proj.GetUnityFrameworkTargetGuid();
// 移除旧的libil2cpp.a
var libil2cppGUID = proj.FindFileGuidByProjectPath("Libraries/libil2cpp.a");
if (!string.IsNullOrEmpty(libil2cppGUID))
{
proj.RemoveFileFromBuild(targetGUID, libil2cppGUID);
proj.RemoveFile(libil2cppGUID);
File.Delete(Path.Combine(pathToBuiltProject, "Libraries", "libil2cpp.a"));
}
//var lumpGroupGuid = proj.AddFile("Lumps", $"Classes/Lumps", PBXSourceTree.Group);
foreach (var lumpFile in lumpFiles)
{
string lumpFileName = Path.GetFileName(lumpFile.lumpFile);
string projPathOfFile = $"Classes/Lumps/{lumpFileName}";
string relativePathOfFile = GetRelativePathFromProj(lumpFile.lumpFile);
string lumpGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
if (!string.IsNullOrEmpty(lumpGuid))
{
proj.RemoveFileFromBuild(targetGUID, lumpGuid);
proj.RemoveFile(lumpGuid);
}
lumpGuid = proj.AddFile(relativePathOfFile, projPathOfFile, PBXSourceTree.Source);
proj.AddFileToBuild(targetGUID, lumpGuid);
}
foreach (var extraFile in extraFiles)
{
string projPathOfFile = $"Classes/Extrals/{Path.GetFileName(extraFile)}";
string extraFileGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
if (!string.IsNullOrEmpty(extraFileGuid))
{
proj.RemoveFileFromBuild(targetGUID, extraFileGuid);
proj.RemoveFile(extraFileGuid);
//Debug.LogWarning($"remove exist extra file:{projPathOfFile} guid:{extraFileGuid}");
}
var lumpGuid = proj.AddFile(GetRelativePathFromProj(extraFile), projPathOfFile, PBXSourceTree.Source);
proj.AddFileToBuild(targetGUID, lumpGuid);
}
foreach(var configName in proj.BuildConfigNames())
{
//Debug.Log($"build config:{bcn}");
string configGuid = proj.BuildConfigByName(targetGUID, configName);
string headerSearchPaths = "HEADER_SEARCH_PATHS";
string hspProp = proj.GetBuildPropertyForConfig(configGuid, headerSearchPaths);
//Debug.Log($"config guid:{configGuid} prop:{hspProp}");
string newPro = hspProp.Replace("libil2cpp/include", "libil2cpp")
.Replace("Libraries/bdwgc", "Libraries/external/bdwgc");
if (!newPro.Contains("Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include"))
{
newPro += " $(SRCROOT)/Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include";
}
if (!newPro.Contains("Libraries/external/xxHash"))
{
newPro += " $(SRCROOT)/Libraries/external/xxHash";
}
//Debug.Log($"config:{bcn} new prop:{newPro}");
proj.SetBuildPropertyForConfig(configGuid, headerSearchPaths, newPro);
string cflagKey = "OTHER_CFLAGS";
string cfProp = proj.GetBuildPropertyForConfig(configGuid, cflagKey);
foreach (var flag in cflags)
{
if (!cfProp.Contains(flag))
{
cfProp += " " + flag;
}
}
if (configName.Contains("Debug") && !cfProp.Contains("-DIL2CPP_DEBUG="))
{
cfProp += " -DIL2CPP_DEBUG=1 -DDEBUG=1";
}
proj.SetBuildPropertyForConfig(configGuid, cflagKey, cfProp);
}
proj.WriteToFile(pbxprojFile);
}
private static void CopyLibil2cppToXcodeProj(string srcLibil2cppDir, string dstLibil2cppDir)
{
BashUtil.RemoveDir(dstLibil2cppDir);
BashUtil.CopyDir(srcLibil2cppDir, dstLibil2cppDir, true);
}
private static void CopyExternalToXcodeProj(string srcExternalDir, string dstExternalDir)
{
BashUtil.RemoveDir(dstExternalDir);
BashUtil.CopyDir(srcExternalDir, dstExternalDir, true);
string baselibPlatfromsDir = $"{dstExternalDir}/baselib/Platforms";
BashUtil.RemoveDir($"{baselibPlatfromsDir}/IOS");
BashUtil.CopyDir($"{baselibPlatfromsDir}/OSX", $"{baselibPlatfromsDir}/IOS", true);
}
class LumpFile
{
public List<string> cppFiles = new List<string>();
public readonly string lumpFile;
public readonly string il2cppConfigFile;
public LumpFile(string lumpFile, string il2cppConfigFile)
{
this.lumpFile = lumpFile;
this.il2cppConfigFile = il2cppConfigFile;
this.cppFiles.Add(il2cppConfigFile);
}
public void SaveFile()
{
var lumpFileContent = new List<string>();
foreach (var file in cppFiles)
{
lumpFileContent.Add($"#include \"{GetRelativePathFromProj(file)}\"");
}
File.WriteAllLines(lumpFile, lumpFileContent, Encoding.UTF8);
Debug.Log($"create lump file:{lumpFile}");
}
}
private static List<LumpFile> CreateLumps(string libil2cppDir, string outputDir)
{
BashUtil.RecreateDir(outputDir);
var cppFiles = Directory.GetFiles(libil2cppDir, "*.cpp", SearchOption.AllDirectories);
int maxCppFilePerLump = 50;
string il2cppConfigFile = $"{libil2cppDir}/il2cpp-config.h";
var lumpFiles = new List<LumpFile>();
for (int i = 0; i < (cppFiles.Length + maxCppFilePerLump - 1) / maxCppFilePerLump; i++)
{
var lumpFile = new LumpFile($"{outputDir}/lump_{i}.cpp", il2cppConfigFile);
for (int j = 0; j < maxCppFilePerLump; j++)
{
int index = i * maxCppFilePerLump + j;
if (index >= cppFiles.Length)
{
break;
}
lumpFile.cppFiles.Add(cppFiles[index]);
}
lumpFile.SaveFile();
lumpFiles.Add(lumpFile);
}
var mmFiles = Directory.GetFiles(libil2cppDir, "*.mm", SearchOption.AllDirectories);
if (mmFiles.Length > 0)
{
var lumpFile = new LumpFile($"{outputDir}/lump_mm.mm", il2cppConfigFile);
foreach (var file in mmFiles)
{
lumpFile.cppFiles.Add(file);
}
lumpFile.SaveFile();
lumpFiles.Add(lumpFile);
}
return lumpFiles;
}
private static List<string> GetExtraSourceFiles(string externalDir)
{
var files = new List<string>();
files.AddRange(Directory.GetFiles($"{externalDir}/zlib", "*.c"));
files.Add($"{externalDir}/xxHash/xxhash.c");
return files;
}
}
}
#endif