98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
using dnlib.DotNet;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class AssemblyCache : IDisposable
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{
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private readonly IAssemblyResolver _assemblyPathResolver;
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private readonly ModuleContext _modCtx;
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private readonly AssemblyResolver _asmResolver;
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private bool disposedValue;
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private bool _loadedNetstandard;
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public Dictionary<string, ModuleDefMD> LoadedModules { get; } = new Dictionary<string, ModuleDefMD>();
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public AssemblyCache(IAssemblyResolver assemblyResolver)
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{
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_assemblyPathResolver = assemblyResolver;
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_modCtx = ModuleDef.CreateModuleContext();
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_asmResolver = (AssemblyResolver)_modCtx.AssemblyResolver;
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_asmResolver.EnableTypeDefCache = true;
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_asmResolver.UseGAC = false;
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}
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public ModuleDefMD LoadModule(string moduleName, bool loadReferenceAssemblies = true)
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{
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// Debug.Log($"load module:{moduleName}");
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if (LoadedModules.TryGetValue(moduleName, out var mod))
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{
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return mod;
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}
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if (moduleName == "netstandard")
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{
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if (!_loadedNetstandard)
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{
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LoadNetStandard();
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_loadedNetstandard = true;
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}
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return null;
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}
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mod = DoLoadModule(_assemblyPathResolver.ResolveAssembly(moduleName, true));
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LoadedModules.Add(moduleName, mod);
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if (loadReferenceAssemblies)
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{
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foreach (var refAsm in mod.GetAssemblyRefs())
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{
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LoadModule(refAsm.Name);
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}
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}
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return mod;
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}
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private void LoadNetStandard()
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{
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LoadModule("netstandard2.0", false);
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LoadModule("netstandard2.1", false);
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}
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private ModuleDefMD DoLoadModule(string dllPath)
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{
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//Debug.Log($"do load module:{dllPath}");
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ModuleDefMD mod = ModuleDefMD.Load(dllPath, _modCtx);
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_asmResolver.AddToCache(mod);
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return mod;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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foreach(var mod in LoadedModules.Values)
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{
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mod.Dispose();
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}
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LoadedModules.Clear();
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}
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disposedValue = true;
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}
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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