78 lines
2.9 KiB
C#
78 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace HybridCLR
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{
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public static class RuntimeApi
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{
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#if UNITY_STANDALONE_WIN
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private const string dllName = "GameAssembly";
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#elif UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_WEBGL
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private const string dllName = "__Internal";
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#else
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private const string dllName = "il2cpp";
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#endif
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/// <summary>
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/// 加载补充元数据assembly
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/// </summary>
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/// <param name="dllBytes"></param>
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/// <returns></returns>
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/// <exception cref="NotSupportedException"></exception>
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public static unsafe LoadImageErrorCode LoadMetadataForAOTAssembly(byte[] dllBytes, HomologousImageMode mode)
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{
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#if UNITY_EDITOR
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return LoadImageErrorCode.OK;
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#else
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fixed(byte* data = dllBytes)
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{
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return (LoadImageErrorCode)LoadMetadataForAOTAssembly(data, dllBytes.Length, (int)mode);
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}
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#endif
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}
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/// <summary>
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/// 加载补充元数据assembly
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/// </summary>
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/// <param name="dllBytes"></param>
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/// <param name="dllSize"></param>
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/// <returns></returns>
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[DllImport(dllName, EntryPoint = "RuntimeApi_LoadMetadataForAOTAssembly")]
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public static extern unsafe int LoadMetadataForAOTAssembly(byte* dllBytes, int dllSize, int mode);
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/// <summary>
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/// 获取解释器线程栈的最大StackObject个数(size*8 为最终占用的内存大小)
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/// </summary>
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/// <returns></returns>
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[DllImport(dllName, EntryPoint = "RuntimeApi_GetInterpreterThreadObjectStackSize")]
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public static extern int GetInterpreterThreadObjectStackSize();
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/// <summary>
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/// 设置解释器线程栈的最大StackObject个数(size*8 为最终占用的内存大小)
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/// </summary>
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/// <param name="size"></param>
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[DllImport(dllName, EntryPoint = "RuntimeApi_SetInterpreterThreadObjectStackSize")]
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public static extern void SetInterpreterThreadObjectStackSize(int size);
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/// <summary>
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/// 获取解释器线程函数帧数量(sizeof(InterpreterFrame)*size 为最终占用的内存大小)
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/// </summary>
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/// <returns></returns>
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[DllImport(dllName, EntryPoint = "RuntimeApi_GetInterpreterThreadFrameStackSize")]
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public static extern int GetInterpreterThreadFrameStackSize();
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/// <summary>
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/// 设置解释器线程函数帧数量(sizeof(InterpreterFrame)*size 为最终占用的内存大小)
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/// </summary>
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/// <param name="size"></param>
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[DllImport(dllName, EntryPoint = "RuntimeApi_SetInterpreterThreadFrameStackSize")]
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public static extern void SetInterpreterThreadFrameStackSize(int size);
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}
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}
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