hybridclr_unity/Runtime/RuntimeApi.cs

49 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace HybridCLR
{
public static class RuntimeApi
{
#if UNITY_STANDALONE_WIN
private const string dllName = "GameAssembly";
#elif UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_WEBGL
private const string dllName = "__Internal";
#else
private const string dllName = "il2cpp";
#endif
public static unsafe LoadImageErrorCode LoadMetadataForAOTAssembly(byte[] dllBytes)
{
#if UNITY_EDITOR
throw new NotSupportedException("LoadMetadataForAOTAssembly can only be invoked in il2cpp");
#else
fixed(byte* data = dllBytes)
{
return (LoadImageErrorCode)LoadMetadataForAOTAssembly((IntPtr)data, dllBytes.Length);
}
#endif
}
[DllImport(dllName, EntryPoint = "RuntimeApi_LoadMetadataForAOTAssembly")]
public static extern int LoadMetadataForAOTAssembly(IntPtr dllBytes, int dllSize);
[DllImport(dllName, EntryPoint = "RuntimeApi_GetInterpreterThreadObjectStackSize")]
public static extern int GetInterpreterThreadObjectStackSize();
[DllImport(dllName, EntryPoint = "RuntimeApi_SetInterpreterThreadObjectStackSize")]
public static extern void SetInterpreterThreadObjectStackSize(int size);
[DllImport(dllName, EntryPoint = "RuntimeApi_GetInterpreterThreadFrameStackSize")]
public static extern int GetInterpreterThreadFrameStackSize();
[DllImport(dllName, EntryPoint = "RuntimeApi_SetInterpreterThreadFrameStackSize")]
public static extern void SetInterpreterThreadFrameStackSize(int size);
}
}