hybridclr_unity/Editor/Commands/LinkGeneratorCommand.cs

41 lines
1.3 KiB
C#

using HybridCLR.Editor.Link;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace HybridCLR.Editor.Commands
{
public static class LinkGeneratorCommand
{
[MenuItem("HybridCLR/Generate/LinkXml", priority = 100)]
public static void GenerateLinkXml()
{
GenerateLinkXml(true);
}
public static void GenerateLinkXml(bool compileDll)
{
if (compileDll)
{
CompileDllCommand.CompileDllActiveBuildTarget();
}
var ls = SettingsUtil.HybridCLRSettings;
List<string> hotfixAssemblies = SettingsUtil.HotUpdateAssemblyNames;
var analyzer = new Analyzer(Meta.MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), HybridCLRSettings.Instance.collectAssetReferenceTypes);
var refTypes = analyzer.CollectRefs(hotfixAssemblies);
Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssemblies.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
var linkXmlWriter = new LinkXmlWriter();
linkXmlWriter.Write($"{Application.dataPath}/{ls.outputLinkFile}", refTypes);
AssetDatabase.Refresh();
}
}
}