hybridclr_unity/Editor/BuildProcessors/CheckSettings.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
internal class CheckSettings : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
#if !UNITY_2020_1_OR_NEWER || !UNITY_IOS
if (!SettingsUtil.Enable)
{
string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (!string.IsNullOrEmpty(oldIl2cppPath))
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", "");
Debug.Log($"[CheckSettings] 清除 UNITY_IL2CPP_PATH, 旧值为:'{oldIl2cppPath}'");
}
}
else
{
string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (curIl2cppPath != SettingsUtil.LocalIl2CppDir)
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir);
Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH 当前值为:'{curIl2cppPath}',更新为:'{SettingsUtil.LocalIl2CppDir}'");
}
}
#endif
if (!SettingsUtil.Enable)
{
return;
}
if (UnityEditor.PlayerSettings.gcIncremental)
{
Debug.LogError($"[CheckSettings] HybridCLR不支持增量式GC已经自动将该选项关闭");
UnityEditor.PlayerSettings.gcIncremental = false;
}
var installer = new Installer.InstallerController();
if (!installer.HasInstalledHybridCLR())
{
throw new Exception($"你没有初始化HybridCLR请通过菜单'HybridCLR/Installer'安装");
}
HybridCLRGlobalSettings gs = SettingsUtil.GlobalSettings;
if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0)
{
throw new Exception($"GlobalSettings中未配置热更新dll");
}
}
}
}