hybridclr_unity/Editor/Meta/AssemblyCache.cs

56 lines
1.7 KiB
C#

using dnlib.DotNet;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class AssemblyCache
{
private readonly IAssemblyResolver _assemblyPathResolver;
private readonly ModuleContext _modCtx;
private readonly AssemblyResolver _asmResolver;
public Dictionary<string, ModuleDefMD> LoadedModules { get; } = new Dictionary<string, ModuleDefMD>();
public AssemblyCache(IAssemblyResolver assemblyResolver)
{
_assemblyPathResolver = assemblyResolver;
_modCtx = ModuleDef.CreateModuleContext();
_asmResolver = (AssemblyResolver)_modCtx.AssemblyResolver;
_asmResolver.EnableTypeDefCache = true;
_asmResolver.UseGAC = false;
}
public ModuleDefMD LoadModule(string moduleName)
{
// Debug.Log($"load module:{moduleName}");
if (LoadedModules.TryGetValue(moduleName, out var mod))
{
return mod;
}
mod = DoLoadModule(_assemblyPathResolver.ResolveAssembly(moduleName, true));
LoadedModules.Add(moduleName, mod);
foreach (var refAsm in mod.GetAssemblyRefs())
{
LoadModule(refAsm.Name);
}
return mod;
}
private ModuleDefMD DoLoadModule(string dllPath)
{
//Debug.Log($"do load module:{dllPath}");
ModuleDefMD mod = ModuleDefMD.Load(dllPath, _modCtx);
_asmResolver.AddToCache(mod);
return mod;
}
}
}