hybridclr_unity/Editor/Link/Analyzer.cs

99 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using dnlib.DotNet;
using HybridCLR.Editor.Meta;
using UnityEditor;
using IAssemblyResolver = HybridCLR.Editor.Meta.IAssemblyResolver;
namespace HybridCLR.Editor.Link
{
public class Analyzer
{
private readonly IAssemblyResolver _resolver;
public Analyzer(IAssemblyResolver resolver)
{
_resolver = resolver;
}
public HashSet<TypeRef> CollectRefs(List<Assembly> rootAssemblies)
{
using (var assCollector = new AssemblyCache(_resolver))
{
var rootAssemblyName = new HashSet<string>();
foreach (var ass in rootAssemblies)
{
if (!rootAssemblyName.Add(ass.GetName().Name))
{
throw new Exception($"assembly:{ass.GetName().Name} 重复");
}
}
var typeRefs = new HashSet<TypeRef>(TypeEqualityComparer.Instance);
foreach (var rootAss in rootAssemblies)
{
var dnAss = assCollector.LoadModule(rootAss.GetName().Name);
foreach (var type in dnAss.GetTypeRefs())
{
if (!rootAssemblyName.Contains(type.DefinitionAssembly.Name))
{
typeRefs.Add(type);
}
}
}
var modsExludeRoots = assCollector.LoadedModules
.Where(e => !rootAssemblyName.Contains(e.Key))
.ToDictionary(e => e.Key, e => e.Value);
CollectObjectTypeInAssets(modsExludeRoots, typeRefs);
assCollector.Dispose();
return typeRefs;
}
}
public void CollectObjectTypeInAssets(Dictionary<string, ModuleDefMD> mods, HashSet<TypeRef> typeRefs)
{
var objTypes = new HashSet<Type>();
string[] guids = AssetDatabase.FindAssets("t:Object", new[] { "Assets" });
foreach (string guid in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
Type mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (mainAssetType == typeof(SceneAsset))
{
}
else
{
UnityEngine.Object[] objs = AssetDatabase.LoadAllAssetsAtPath(assetPath);
foreach (UnityEngine.Object obj in objs)
{
objTypes.Add(obj.GetType());
}
}
}
var importers = mods.ToDictionary(e => e.Key, e => new Importer(e.Value));
//Debug.Log($"importers count:{importers.Count} importers:{string.Join(",", importers.Keys)}");
foreach (var type in objTypes)
{
if (importers.TryGetValue(type.Assembly.GetName().Name, out var im))
{
typeRefs.Add((TypeRef)im.Import(type));
//Debug.Log($"== add asset type:{type}");
}
else
{
//Debug.Log($"== ignore asset type:{type} {type.Assembly.GetName().Name}");
}
}
}
}
}