hybridclr_unity/Editor/Meta/AssemblyReferenceDeepCollec...

110 lines
3.2 KiB
C#

using dnlib.DotNet;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class AssemblyReferenceDeepCollector : IDisposable
{
private readonly IAssemblyResolver _assemblyPathResolver;
private readonly List<string> _rootAssemblies;
private readonly ModuleContext _modCtx;
private readonly AssemblyResolver _asmResolver;
private bool disposedValue;
public Dictionary<string, ModuleDefMD> LoadedModules { get; } = new Dictionary<string, ModuleDefMD>();
public IReadOnlyList<string> GetRootAssemblyNames()
{
return _rootAssemblies;
}
public List<ModuleDefMD> GetLoadedModulesExcludeRootAssemblies()
{
return LoadedModules.Where(e => !_rootAssemblies.Contains(e.Key)).Select(e => e.Value).ToList();
}
public List<ModuleDefMD> GetLoadedModules()
{
return LoadedModules.Select(e => e.Value).ToList();
}
public List<ModuleDefMD> GetLoadedModulesOfRootAssemblies()
{
return _rootAssemblies.Select(ass => LoadedModules[ass]).ToList();
}
public AssemblyReferenceDeepCollector(IAssemblyResolver assemblyResolver, List<string> rootAssemblies)
{
_assemblyPathResolver = assemblyResolver;
_rootAssemblies = rootAssemblies;
_modCtx = ModuleDef.CreateModuleContext();
_asmResolver = (AssemblyResolver)_modCtx.AssemblyResolver;
_asmResolver.EnableTypeDefCache = true;
_asmResolver.UseGAC = false;
LoadAllAssembiles();
}
private void LoadAllAssembiles()
{
foreach (var asm in _rootAssemblies)
{
LoadModule(asm);
}
}
private ModuleDefMD LoadModule(string moduleName)
{
// Debug.Log($"load module:{moduleName}");
if (LoadedModules.TryGetValue(moduleName, out var mod))
{
return mod;
}
mod = DoLoadModule(_assemblyPathResolver.ResolveAssembly(moduleName, true));
LoadedModules.Add(moduleName, mod);
foreach (var refAsm in mod.GetAssemblyRefs())
{
LoadModule(refAsm.Name);
}
return mod;
}
private ModuleDefMD DoLoadModule(string dllPath)
{
//Debug.Log($"do load module:{dllPath}");
ModuleDefMD mod = ModuleDefMD.Load(dllPath, _modCtx);
_asmResolver.AddToCache(mod);
return mod;
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
foreach(var mod in LoadedModules.Values)
{
mod.Dispose();
}
}
LoadedModules.Clear();
disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}