hybridclr_unity/Editor/Settings
walon 71ad34d7ac [fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116 2023-12-22 21:51:41 +08:00
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EditorStatusWatcher.cs [refactor] 调整HybridCLR.Editor模块一些不规范的命名空间 2023-10-09 15:39:32 +08:00
EditorStatusWatcher.cs.meta [change] 跨版本兼容问题优化,菜单新增文档 (#14) 2022-10-25 17:36:32 +08:00
HybridCLRSettingProvider.cs [refactor] 调整HybridCLR.Editor模块一些不规范的命名空间 2023-10-09 15:39:32 +08:00
HybridCLRSettingProvider.cs.meta [update] 对 Hybrid Global Settings 工作流稍作完善 2022-10-09 19:42:16 +08:00
HybridCLRSettings.cs [refactor] 调整HybridCLR.Editor模块一些不规范的命名空间 2023-10-09 15:39:32 +08:00
HybridCLRSettings.cs.meta [refactor] 一些重构 2022-10-09 20:53:13 +08:00
MenuProvider.cs [change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板 2023-11-10 13:35:53 +08:00
MenuProvider.cs.meta [update] 对 Hybrid Global Settings 工作流稍作完善 2022-10-09 19:42:16 +08:00
ScriptableSignleton.cs [fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116 2023-12-22 21:51:41 +08:00
ScriptableSignleton.cs.meta [update] 对 Hybrid Global Settings 工作流稍作完善 2022-10-09 19:42:16 +08:00
SettingsPresetReceiver.cs [refactor] 调整HybridCLR.Editor模块一些不规范的命名空间 2023-10-09 15:39:32 +08:00
SettingsPresetReceiver.cs.meta [update] 对 Hybrid Global Settings 工作流稍作完善 2022-10-09 19:42:16 +08:00