107 lines
4.0 KiB
C#
107 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace HybridCLR.Editor
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{
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public static class SettingsUtil
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{
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public static bool Enable => HybridCLRSettings.Instance.enable;
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public static string PackageName { get; } = "com.focus-creative-games.hybridclr_unity";
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public static string HybridCLRDataPathInPackage => $"Packages/{PackageName}/Data~";
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public static string TemplatePathInPackage => $"{HybridCLRDataPathInPackage}/Templates";
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public static string ProjectDir { get; } = Directory.GetParent(Application.dataPath).ToString();
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public static string ScriptingAssembliesJsonFile { get; } = "ScriptingAssemblies.json";
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public static string GlobalgamemanagersBinFile { get; } = "globalgamemanagers";
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public static string Dataunity3dBinFile { get; } = "data.unity3d";
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public static string HotUpdateDllsRootOutputDir => HybridCLRSettings.Instance.hotUpdateDllCompileOutputRootDir;
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public static string AssembliesPostIl2CppStripDir => HybridCLRSettings.Instance.strippedAOTDllOutputRootDir;
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public static string HybridCLRDataDir => $"{ProjectDir}/HybridCLRData";
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public static string LocalUnityDataDir => $"{HybridCLRDataDir}/LocalIl2CppData-{Application.platform}";
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public static string LocalIl2CppDir => $"{LocalUnityDataDir}/il2cpp";
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public static string GeneratedCppDir => $"{LocalIl2CppDir}/libil2cpp/hybridclr/generated";
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public static string Il2CppBuildCacheDir { get; } = $"{ProjectDir}/Library/Il2cppBuildCache";
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public static string GetHotUpdateDllsOutputDirByTarget(BuildTarget target)
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{
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return $"{HotUpdateDllsRootOutputDir}/{target}";
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}
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public static string GetAssembliesPostIl2CppStripDir(BuildTarget target)
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{
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return $"{AssembliesPostIl2CppStripDir}/{target}";
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}
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class AssemblyDefinitionData
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{
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public string name;
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}
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/// <summary>
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/// 所有热更新dll列表。放到此列表中的dll在打包时OnFilterAssemblies回调中被过滤。
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/// </summary>
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public static List<string> HotUpdateAssemblyNames
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{
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get
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{
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var gs = HybridCLRSettings.Instance;
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var hotfixAssNames = (gs.hotUpdateAssemblyDefinitions ?? Array.Empty<AssemblyDefinitionAsset>()).Select(ad => JsonUtility.FromJson<AssemblyDefinitionData>(ad.text));
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var hotfixAssembles = new List<string>();
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foreach (var assName in hotfixAssNames)
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{
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hotfixAssembles.Add(assName.name);
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}
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hotfixAssembles.AddRange(gs.hotUpdateAssemblies ?? Array.Empty<string>());
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return hotfixAssembles.ToList();
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}
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}
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public static List<string> HotUpdateAssemblyFiles => HotUpdateAssemblyNames.Select(dll => dll + ".dll").ToList();
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public static List<string> PatchingHotUpdateAssemblyFiles
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{
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get
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{
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List<string> patchingList = HotUpdateAssemblyFiles;
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string[] preserveAssemblyNames = HybridCLRSettings.Instance.preserveHotUpdateAssemblies;
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if (preserveAssemblyNames != null && preserveAssemblyNames.Length > 0)
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{
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foreach(var assemblyName in preserveAssemblyNames)
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{
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string dllFileName = assemblyName + ".dll";
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if (patchingList.Contains(dllFileName))
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{
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throw new Exception($"[PatchingHotUpdateAssemblyFiles] assembly:'{assemblyName}' 重复");
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}
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patchingList.Add(dllFileName);
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}
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}
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return patchingList;
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}
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}
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public static HybridCLRSettings HybridCLRSettings => HybridCLRSettings.Instance;
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}
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}
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