45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using UnityEditorInternal;
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using UnityEngine;
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namespace HybridCLR.Editor
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{
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[FilePath("ProjectSettings/HybridCLRSettings.asset")]
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public class HybridCLRSettings : ScriptableSingleton<HybridCLRSettings>
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{
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[Header("开启HybridCLR插件")]
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public bool enable = true;
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[Header("使用全局安装的il2cpp")]
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public bool useGlobalIl2cpp;
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[Header("从gitee clone插件代码")]
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public bool cloneFromGitee = true; // false 则从github上拉取
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[Header("热更新Assembly Definitions")]
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public AssemblyDefinitionAsset[] hotUpdateAssemblyDefinitions;
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[Header("热更新dlls")]
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public string[] hotUpdateAssemblies;
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[Header("预留的热更新dlls")]
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public string[] preserveHotUpdateAssemblies;
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[Header("生成link.xml时扫描asset中引用的类型")]
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public bool collectAssetReferenceTypes;
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[Header("生成的link.xml路径")]
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public string outputLinkFile = "HybridCLRData/Generated/link.xml";
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[Header("自动扫描生成的AOTGenericReferences.cs路径")]
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public string outputAOTGenericReferenceFile = "HybridCLRData/Generated/AOTGenericReferences.cs";
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[Header("AOT泛型实例化搜索迭代次数")]
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public int maxGenericReferenceIteration = 10;
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//[Header("预留MonoPInvokeCallbackAttribute函数个数")]
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//public int ReversePInvokeWrapperCount = 10;
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[Header("MethodBridge泛型搜索迭代次数")]
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public int maxMethodBridgeGenericIteration = 10;
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}
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}
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