hybridclr_unity/Editor/Commands
walon c19b34542e [fix] fixed the bug where StripAOTDllCommand did not set BuildPlayerOptions.subtarget in Unity 2021+ versions, causing failure when publishing dedicated buildTarget. 2025-01-08 15:00:54 +08:00
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AOTReferenceGeneratorCommand.cs [new] 新增GeneratedAOTGenericReferenceExcludeExistsAOTClassAndMethods,计算热更新引用的AOT泛型类型和函数时排除掉AOT中已经存在的泛型和函数,最终生成更精准的补充元数据程序集列表 2024-05-30 13:08:24 +08:00
AOTReferenceGeneratorCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
CompileDllCommand.cs [change] 调整CompileDll ScriptCompilationSettings设置相关代码 2023-06-27 08:58:08 +08:00
CompileDllCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
Il2CppDefGeneratorCommand.cs [new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项 2024-08-22 21:57:40 +08:00
Il2CppDefGeneratorCommand.cs.meta [new] 支持 Differential Hybrid Execution基础版本 2022-11-05 22:22:39 +08:00
LinkGeneratorCommand.cs [change] 为Anaylizer加上using 限定,解决某些情况下与项目的类型同名而产生编译冲突的问题 2023-06-21 11:07:00 +08:00
LinkGeneratorCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
MethodBridgeGeneratorCommand.cs [new] add Managed2NativeFunctionPointer MethodBridge functions 2025-01-02 22:22:59 +08:00
MethodBridgeGeneratorCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
PrebuildCommand.cs [new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型 2024-05-30 13:08:21 +08:00
PrebuildCommand.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
StripAOTDllCommand.cs [fix] fixed the bug where StripAOTDllCommand did not set BuildPlayerOptions.subtarget in Unity 2021+ versions, causing failure when publishing dedicated buildTarget. 2025-01-08 15:00:54 +08:00
StripAOTDllCommand.cs.meta [new] 新增菜单命令 `HybridCLR/Generate/AOTDlls` 快捷生成裁剪后的AOT dlls 2022-12-16 11:03:03 +08:00