hybridclr_unity/Editor/Settings/HybridCLRGlobalSettings.cs

36 lines
1.3 KiB
C#

using UnityEditorInternal;
using UnityEngine;
namespace HybridCLR.Editor
{
[FilePath("ProjectSettings/HybridCLRGlobalSettings.asset")]
public class HybridCLRGlobalSettings : ScriptableSingleton<HybridCLRGlobalSettings>
{
[Header("开启HybridCLR插件")]
public bool enable = true;
[Header("从gitee clone插件代码")]
public bool cloneFromGitee = true; // false 则从github上拉取
[Header("热更新Assembly Definition Modules")]
public AssemblyDefinitionAsset[] hotUpdateAssemblyDefinitions;
[Header("热更新dlls")]
public string[] hotUpdateAssemblies;
[Header("自动扫描生成的link.xml路径")]
public string outputLinkFile = "HybridCLRData/Generated/link.xml";
[Header("自动扫描生成的AOTGenericReferences.cs路径")]
public string outputAOTGenericReferenceFile = "HybridCLRData/Generated/AOTGenericReferences.cs";
[Header("AOT泛型实例化搜索迭代次数")]
public int maxGenericReferenceIteration = 4;
[Header("预留MonoPInvokeCallbackAttribute函数个数")]
public int ReversePInvokeWrapperCount = 10;
[Header("MethodBridge泛型搜索迭代次数")]
public int maxMethodBridgeGenericIteration = 4;
}
}