hybridclr_unity/Editor/BuildProcessors/CopyStrippedAOTAssemblies.cs

108 lines
4.1 KiB
C#

using HybridCLR.Editor.Installer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Il2Cpp;
using UnityEditor.UnityLinker;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
internal class CopyStrippedAOTAssemblies : IPostprocessBuildWithReport, IPreprocessBuildWithReport
#if !UNITY_2021_1_OR_NEWER
, IIl2CppProcessor
#endif
{
public int callbackOrder => 0;
#if UNITY_2021_1_OR_NEWER
public static string GetStripAssembliesDir2021(BuildTarget target)
{
string projectDir = SettingsUtil.ProjectDir;
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
return $"{projectDir}/Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped";
case BuildTarget.StandaloneLinux64:
return $"{projectDir}/Library/Bee/artifacts/LinuxPlayerBuildProgram/ManagedStripped";
case BuildTarget.Android:
return $"{projectDir}/Library/Bee/artifacts/Android/ManagedStripped";
case BuildTarget.iOS:
return $"{projectDir}/Library/Bee/artifacts/iOS/ManagedStripped";
case BuildTarget.WebGL:
return $"{projectDir}/Library/Bee/artifacts/WebGL/ManagedStripped";
case BuildTarget.StandaloneOSX:
return $"{projectDir}/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/ManagedStripped";
case BuildTarget.PS4:
return $"{projectDir}/Library/Bee/artifacts/PS4PlayerBuildProgram/ManagedStripped";
case BuildTarget.PS5:
return $"{projectDir}/Library/Bee/artifacts/PS5PlayerBuildProgram/ManagedStripped";
default: return "";
}
}
#else
private string GetStripAssembliesDir2020(BuildTarget target)
{
string subPath = target == BuildTarget.Android ?
"assets/bin/Data/Managed" :
"Data/Managed/";
return $"{SettingsUtil.ProjectDir}/Temp/StagingArea/{subPath}";
}
public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
{
// 此回调只在 2020中调用
CopyStripDlls(GetStripAssembliesDir2020(data.target), data.target);
}
#endif
public static void CopyStripDlls(string srcStripDllPath, BuildTarget target)
{
if (!SettingsUtil.Enable)
{
Debug.Log($"[CopyStrippedAOTAssemblies] disabled");
return;
}
Debug.Log($"[CopyStrippedAOTAssemblies] CopyScripDlls. src:{srcStripDllPath} target:{target}");
var dstPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
Directory.CreateDirectory(dstPath);
foreach (var fileFullPath in Directory.GetFiles(srcStripDllPath, "*.dll"))
{
var file = Path.GetFileName(fileFullPath);
Debug.Log($"[CopyStrippedAOTAssemblies] copy strip dll {fileFullPath} ==> {dstPath}/{file}");
File.Copy($"{fileFullPath}", $"{dstPath}/{file}", true);
}
}
public void OnPostprocessBuild(BuildReport report)
{
#if UNITY_2021_1_OR_NEWER
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
string srcStripDllPath = GetStripAssembliesDir2021(target);
if (!string.IsNullOrEmpty(srcStripDllPath) && Directory.Exists(srcStripDllPath))
{
CopyStripDlls(srcStripDllPath, target);
}
#endif
}
public void OnPreprocessBuild(BuildReport report)
{
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
var dstPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
BashUtil.RecreateDir(dstPath);
}
}
}