39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using HybridCLR.Editor.Link;
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using HybridCLR.Editor.Meta;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public static class LinkGeneratorCommand
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{
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[MenuItem("HybridCLR/Generate/LinkXml", priority = 100)]
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public static void GenerateLinkXml()
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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GenerateLinkXml(target);
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}
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public static void GenerateLinkXml(BuildTarget target)
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{
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var ls = SettingsUtil.HybridCLRSettings;
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List<string> hotfixAssemblies = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
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var analyzer = new Analyzer(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotfixAssemblies), HybridCLRSettings.Instance.collectAssetReferenceTypes);
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var refTypes = analyzer.CollectRefs(hotfixAssemblies);
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Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssemblies.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
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var linkXmlWriter = new LinkXmlWriter();
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linkXmlWriter.Write($"{Application.dataPath}/{ls.outputLinkFile}", refTypes);
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AssetDatabase.Refresh();
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}
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}
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}
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