hybridclr_unity/Editor/Commands/LinkGeneratorCommand.cs

39 lines
1.4 KiB
C#

using HybridCLR.Editor.Link;
using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace HybridCLR.Editor.Commands
{
public static class LinkGeneratorCommand
{
[MenuItem("HybridCLR/Generate/LinkXml", priority = 100)]
public static void GenerateLinkXml()
{
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
GenerateLinkXml(target);
}
public static void GenerateLinkXml(BuildTarget target)
{
var ls = SettingsUtil.HybridCLRSettings;
List<string> hotfixAssemblies = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
var analyzer = new Analyzer(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotfixAssemblies), HybridCLRSettings.Instance.collectAssetReferenceTypes);
var refTypes = analyzer.CollectRefs(hotfixAssemblies);
Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssemblies.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
var linkXmlWriter = new LinkXmlWriter();
linkXmlWriter.Write($"{Application.dataPath}/{ls.outputLinkFile}", refTypes);
AssetDatabase.Refresh();
}
}
}