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hybridclr_unity
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Editor
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walon
2ff3e276d2
[revert] 回滚版本"6909c32a0c8fcf11d4b573af890a0232c1525afe [new] 支持 2021 WebGL资源上挂载脚本" 引入的MonoHook的bug
2023-03-28 13:25:53 +08:00
..
7zip
[refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。
2022-09-23 09:40:06 +08:00
UnityFS
[change] 对2019修改data.unity3d文件时不再备份data.unity32.bak
2023-03-16 08:39:47 +08:00
UnityHook
[revert] 回滚版本"6909c32a0c8fcf11d4b573af890a0232c1525afe [new] 支持 2021 WebGL资源上挂载脚本" 引入的MonoHook的bug
2023-03-28 13:25:53 +08:00
7zip.meta
[refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。
2022-09-23 09:40:06 +08:00
UnityFS.meta
[refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。
2022-09-23 09:40:06 +08:00
UnityHook.meta
[new] 引入 [MonoHook](
https://github.com/Misaka-Mikoto-Tech/MonoHook
) 彻底解决获得2021版本iOS平台裁剪后AOT dll的问题,不再需要修改UnityEditor.CoreModule.dll
2023-02-06 20:48:22 +08:00