114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HybridCLR.Editor.Installer
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{
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public static class BashUtil
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{
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public static int RunCommand(string workingDir, string program, string[] args)
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{
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using (Process p = new Process())
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{
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p.StartInfo.WorkingDirectory = workingDir;
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p.StartInfo.FileName = program;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.CreateNoWindow = true;
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string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
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p.StartInfo.Arguments = argsStr;
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UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
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p.Start();
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p.WaitForExit();
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return p.ExitCode;
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}
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}
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public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args)
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{
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using (Process p = new Process())
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{
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p.StartInfo.WorkingDirectory = workingDir;
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p.StartInfo.FileName = program;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.RedirectStandardError = true;
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string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
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p.StartInfo.Arguments = argsStr;
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UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
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p.Start();
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p.WaitForExit();
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string stdOut = p.StandardOutput.ReadToEnd();
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string stdErr = p.StandardError.ReadToEnd();
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return (p.ExitCode, stdOut, stdErr);
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}
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}
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public static bool ExistProgram(string prog)
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{
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#if UNITY_EDITOR_WIN
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return RunCommand(".", "where", new string[] {prog}) == 0;
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#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
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return RunCommand(".", "which", new string[] {prog}) == 0;
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#endif
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return false;
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}
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public static void RemoveDir(string dir, bool log = false)
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{
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if (log)
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{
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UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
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}
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if (!Directory.Exists(dir))
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{
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return;
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}
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foreach (var file in Directory.GetFiles(dir))
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{
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File.SetAttributes(file, FileAttributes.Normal);
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File.Delete(file);
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}
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foreach (var subDir in Directory.GetDirectories(dir))
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{
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RemoveDir(subDir);
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}
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Directory.Delete(dir);
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}
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public static void RecreateDir(string dir)
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{
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if(Directory.Exists(dir))
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{
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RemoveDir(dir, true);
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}
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Directory.CreateDirectory(dir);
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}
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public static void CopyDir(string src, string dst, bool log = false)
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{
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if (log)
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{
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UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
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}
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RemoveDir(dst);
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Directory.CreateDirectory(dst);
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foreach(var file in Directory.GetFiles(src))
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{
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File.Copy(file, $"{dst}/{Path.GetFileName(file)}");
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}
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foreach(var subDir in Directory.GetDirectories(src))
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{
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CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
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}
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}
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}
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}
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