hybridclr_unity/Editor
walon e54ce36b0e [fix] fix the bug that CopyStrippedAOTAssemblies didn't work on UWP platform of 6000.0.x 2024-12-01 12:53:38 +08:00
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3rds [fix] Fixs HookUtils compile errors in Unity 2019 and 2020 2024-10-24 15:43:35 +08:00
ABI [fix] 修复桥接函数计算时未归结函数参数类型,导致出现多个同名签名的bug 2023-11-01 20:34:24 +08:00
AOT [fix] fix the bug in GenericReferenceWriter where _systemTypePattern did not properly escape the '.' in type names. This caused issues when compiler-generated anonymous types and functions contained string sequences like 'System-Int', incorrectly matching them to 'System.Int', resulting in runtime exceptions. 2024-11-05 18:19:13 +08:00
BuildProcessors [fix] fix the bug that CopyStrippedAOTAssemblies didn't work on UWP platform of 6000.0.x 2024-12-01 12:53:38 +08:00
Commands [new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项 2024-08-22 21:57:40 +08:00
HotUpdate [fix] fix the bug in `MissingMetadataChecker` where it did not check for missing fields. 2024-11-06 12:09:06 +08:00
Il2CppDef [new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项 2024-08-22 21:57:40 +08:00
Installer [new] 支持Unity 2023 2024-05-30 13:07:23 +08:00
Link [fix] 修复`Generate/LinkXml`生成的link.xml中对UnityEngine.Debug preserve all导致在Unity 2023及更高版本的iOS、visionOS等平台上出现Undefined symbols for architecture arm64: "CheckApplicationIntegrity(IntegrityCheckLevel)" 编译错误的问题。此bug由Unity引起,但通过在生成link.xml时忽略UnityEngine.Debug类来临时解决这个问题 2024-06-13 22:04:35 +08:00
Meta [new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型 2024-05-30 13:08:21 +08:00
MethodBridge [fix] 修复MethodBridge/Generator GetOrCalculateTypeInfoSignature计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug 2024-07-18 14:12:23 +08:00
ReversePInvokeWrap [new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型 2024-05-30 13:08:21 +08:00
Settings [change] change the attributes on fields of HybridCLRSettings from `[Header]` to `[ToolTip]` 2024-11-20 11:27:02 +08:00
Template [new] MonoPInvokeCallback支持任意签名的函数 2022-10-17 21:38:39 +08:00
3rds.meta [refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。 2022-09-23 09:40:06 +08:00
ABI.meta 重构 2022-10-17 12:16:18 +08:00
AOT.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
BuildProcessors.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
Commands.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
HashUtil.cs [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
HashUtil.cs.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
HotUpdate.meta [new] 新增 MissingMetadataChecker检查裁剪类型或者函数丢失的问题 2024-01-23 20:24:12 +08:00
HybridCLR.Editor.asmdef 重构 2022-10-17 12:16:18 +08:00
HybridCLR.Editor.asmdef.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
Il2CppDef.meta [new] 支持 Differential Hybrid Execution基础版本 2022-11-05 22:22:39 +08:00
Installer.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
Link.meta [refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。 2022-09-23 09:40:06 +08:00
Meta.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
MethodBridge.meta [refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。 2022-09-23 09:40:06 +08:00
ReversePInvokeWrap.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00
Settings.meta [update] 对 Hybrid Global Settings 工作流稍作完善 2022-10-09 19:42:16 +08:00
SettingsUtil.cs [change] refactor code comments and translate them to English 2024-11-20 11:25:31 +08:00
SettingsUtil.cs.meta [refactor] 重构桥接函数签名。之前不区分 i1,u1 i2,u2之类签名,现在改为区分,因为在一些abi的编译器优化下,可能出现bug 2022-09-22 16:57:01 +08:00
Template.meta [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00