61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
using UnityEditorInternal;
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using UnityEngine;
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namespace HybridCLR.Editor.Settings
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{
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[FilePath("ProjectSettings/HybridCLRSettings.asset")]
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public class HybridCLRSettings : ScriptableSingleton<HybridCLRSettings>
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{
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[Tooltip("enable HybridCLR")]
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public bool enable = true;
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[Tooltip("use il2cpp in unity editor installation location")]
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public bool useGlobalIl2cpp;
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[Tooltip("hybridclr repo URL")]
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public string hybridclrRepoURL = "https://gitee.com/focus-creative-games/hybridclr";
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[Tooltip("il2cpp_plus repo URL")]
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public string il2cppPlusRepoURL = "https://gitee.com/focus-creative-games/il2cpp_plus";
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[Tooltip("hot update assembly definitions(asd)")]
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public AssemblyDefinitionAsset[] hotUpdateAssemblyDefinitions;
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[Tooltip("hot update assembly names(without .dll suffix)")]
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public string[] hotUpdateAssemblies;
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[Tooltip("preserved hot update assembly names(without .dll suffix)")]
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public string[] preserveHotUpdateAssemblies;
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[Tooltip("output directory of compiling hot update assemblies")]
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public string hotUpdateDllCompileOutputRootDir = "HybridCLRData/HotUpdateDlls";
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[Tooltip("searching paths of external hot update assemblies")]
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public string[] externalHotUpdateAssembliyDirs;
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[Tooltip("output directory of stripped AOT assemblies")]
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public string strippedAOTDllOutputRootDir = "HybridCLRData/AssembliesPostIl2CppStrip";
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[Tooltip("supplementary metadata assembly names(without .dll suffix)")]
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public string[] patchAOTAssemblies;
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[Tooltip("output file of automatic generated link.xml by scanning hot update assemblies")]
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public string outputLinkFile = "HybridCLRGenerate/link.xml";
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[Tooltip("output file of automatic generated AOTGenericReferences.cs")]
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public string outputAOTGenericReferenceFile = "HybridCLRGenerate/AOTGenericReferences.cs";
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[Tooltip("max iteration count of searching generic methods in hot update assemblies")]
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public int maxGenericReferenceIteration = 10;
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[Tooltip("max iteration count of searching method bridge generic methods in AOT assemblies")]
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public int maxMethodBridgeGenericIteration = 10;
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[Tooltip("enable profiler support when publishing in release mode")]
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public bool enableProfilerInReleaseBuild = false;
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[Tooltip("enable StraceTrace support when publishing to the WebGL platform in release mode")]
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public bool enableStraceTraceInWebGLReleaseBuild = false;
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}
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}
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