hybridclr_unity/Editor/Commands/PrebuildCommand.cs

35 lines
1.2 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
namespace HybridCLR.Editor.Commands
{
public static class PrebuildCommand
{
/// <summary>
/// 按照必要的顺序,执行所有生成操作,适合打包前操作
/// </summary>
[MenuItem("HybridCLR/Generate/All", priority = 200)]
public static void GenerateAll()
{
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
Il2CppDefGeneratorCommand.GenerateIl2CppDef();
// 这几个生成依赖HotUpdateDlls
LinkGeneratorCommand.GenerateLinkXml(target);
// 生成裁剪后的aot dll
StripAOTDllCommand.GenerateStripedAOTDlls(target);
// 桥接函数生成依赖于AOT dll必须保证已经build过生成AOT dll
MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
}
}
}