87 lines
3.9 KiB
C#
87 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace HybridCLR.Editor.BuildProcessors
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{
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internal class CheckSettings : IPreprocessBuildWithReport
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{
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public int callbackOrder => 0;
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public void OnPreprocessBuild(BuildReport report)
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{
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HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings;
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#if !UNITY_2020_1_OR_NEWER || !UNITY_IOS
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if (!globalSettings.enable || globalSettings.useGlobalIl2cpp)
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{
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string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
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if (!string.IsNullOrEmpty(oldIl2cppPath))
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{
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Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", "");
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Debug.Log($"[CheckSettings] 清除 UNITY_IL2CPP_PATH, 旧值为:'{oldIl2cppPath}'");
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}
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}
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else
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{
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string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
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if (curIl2cppPath != SettingsUtil.LocalIl2CppDir)
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{
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Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir);
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Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH 当前值为:'{curIl2cppPath}',更新为:'{SettingsUtil.LocalIl2CppDir}'");
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}
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}
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#endif
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if (!globalSettings.enable)
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{
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return;
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}
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if (PlayerSettings.gcIncremental)
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{
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Debug.LogError($"[CheckSettings] HybridCLR不支持增量式GC,已经自动将该选项关闭");
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PlayerSettings.gcIncremental = false;
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}
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BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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ScriptingImplementation curScriptingImplementation = PlayerSettings.GetScriptingBackend(buildTargetGroup);
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ScriptingImplementation targetScriptingImplementation = ScriptingImplementation.IL2CPP;
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if (curScriptingImplementation != targetScriptingImplementation)
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{
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Debug.LogError($"[CheckSettings] 当前ScriptingBackend是:{curScriptingImplementation},已经自动切换为:{targetScriptingImplementation}");
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PlayerSettings.SetScriptingBackend(buildTargetGroup, targetScriptingImplementation);
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}
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ApiCompatibilityLevel curApiCompatibilityLevel = PlayerSettings.GetApiCompatibilityLevel(buildTargetGroup);
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#if UNITY_2021_1_OR_NEWER
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ApiCompatibilityLevel targetApiCompatibilityLevel = ApiCompatibilityLevel.NET_Unity_4_8;
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#else
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ApiCompatibilityLevel targetApiCompatibilityLevel = ApiCompatibilityLevel.NET_4_6;
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#endif
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if (curApiCompatibilityLevel != targetApiCompatibilityLevel)
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{
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Debug.LogError($"[CheckSettings] 当前ApiCompatibilityLevel是:{curApiCompatibilityLevel},已经自动切换为 {targetApiCompatibilityLevel}。由于下一次打包才生效,主动打断本次打包。");
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PlayerSettings.SetApiCompatibilityLevel(buildTargetGroup, ApiCompatibilityLevel.NET_4_6);
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throw new BuildFailedException("ApiCompatibilityLevel error");
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}
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var installer = new Installer.InstallerController();
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if (!installer.HasInstalledHybridCLR())
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{
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throw new Exception($"你没有初始化HybridCLR,请通过菜单'HybridCLR/Installer'安装");
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}
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HybridCLRSettings gs = SettingsUtil.HybridCLRSettings;
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if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0)
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{
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Debug.LogWarning("[CheckSettings] HybridCLRSettings中未配置任何热更新模块");
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}
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}
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}
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}
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