obfuz/Editor/Utils/RandomWithKey.cs

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using Obfuz.Emit;
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Obfuz.Utils
{
public class RandomWithKey : IRandom
{
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private const long a = 1664525;
private const long c = 1013904223;
private const long m = 4294967296; // 2^32
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private readonly int[] _key;
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private int _nextIndex;
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private int _seed;
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public RandomWithKey(int[] key, int seed)
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{
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_key = key;
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_seed = seed;
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}
public int NextInt(int min, int max)
{
return min + NextInt(max - min);
}
public int NextInt(int max)
{
return (int)((uint)NextInt() % (uint)max);
}
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private int GetNextSalt()
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{
if (_nextIndex >= _key.Length)
{
_nextIndex = 0;
}
return _key[_nextIndex++];
}
public int NextInt()
{
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_seed = (int)((a * _seed + c) % m);
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return _seed ^ GetNextSalt();
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}
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public long NextLong()
{
return ((long)NextInt() << 32) | (uint)NextInt();
}
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}
}