obfuz/Editor/ConstValues.cs

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using System.Text;
namespace Obfuz.Editor
{
public static class ConstValues
{
public const string ObfuzInternalSymbolNamePrefix = "$Obfuz$";
public const string ObfuzRuntimeAssemblyName = "Obfuz.Runtime";
public const string ObfuzIgnoreAttributeFullName = "Obfuz.ObfuzIgnoreAttribute";
public const string ObfuzScopeFullName = "Obfuz.ObfuzScope";
public const string EncryptFieldAttributeFullName = "Obfuz.EncryptFieldAttribute";
public const string EmbeddedAttributeFullName = "Microsoft.CodeAnalysis.EmbeddedAttribute";
public const string MonoPInvokeCallbackAttributeName = "MonoPInvokeCallbackAttribute";
public const string ZluaLuaInvokeAttributeFullName = "Zlua.LuaInvokeAttribute";
public const string ZluaLuaCallbackAttributeFullName = "Zlua.LuaCallbackAttribute";
public const string ZluaLuaMarshalAsAttributeFullName = "Zlua.LuaMarshalAsAttribute";
public const string BurstCompileFullName = "Unity.Burst.BurstCompileAttribute";
public const string DOTSCompilerGeneratedAttributeFullName = "Unity.Jobs.DOTSCompilerGeneratedAttribute";
public const string RuntimeInitializedOnLoadMethodAttributeFullName = "UnityEngine.RuntimeInitializeOnLoadMethodAttribute";
public const string BlackboardEnumAttributeFullName = "Unity.Behavior.BlackboardEnumAttribute";
public const string CompilerGeneratedAttributeFullName = "System.Runtime.CompilerServices.CompilerGeneratedAttribute";
}
}