obfuz/Editor/Settings/SymbolObfuscationSettings.cs

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using Obfuz.Utils;
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Obfuz.Settings
{
public class SymbolObfuscationSettingsFacade
{
public bool debug;
public string obfuscatedNamePrefix;
public bool useConsistentNamespaceObfuscation;
public string symbolMappingFile;
public List<string> ruleFiles;
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public List<Type> customRenamePolicyTypes;
}
[Serializable]
public class SymbolObfuscationSettings
{
public bool debug;
[Tooltip("prefix for obfuscated name to avoid name confliction with original name")]
public string obfuscatedNamePrefix = "$";
[Tooltip("obfuscate same namespace to one name")]
public bool useConsistentNamespaceObfuscation = true;
[Tooltip("symbol mapping file path")]
public string symbolMappingFile = "Assets/Obfuz/SymbolObfus/symbol-mapping.xml";
[Tooltip("debug symbol mapping file path, used for debugging purposes")]
public string debugSymbolMappingFile = "Assets/Obfuz/SymbolObfus/symbol-mapping-debug.xml";
[Tooltip("rule files")]
public string[] ruleFiles;
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[Tooltip("custom rename policy types")]
public string[] customRenamePolicyTypes;
public string GetSymbolMappingFile()
{
return debug ? debugSymbolMappingFile : symbolMappingFile;
}
public SymbolObfuscationSettingsFacade ToFacade()
{
return new SymbolObfuscationSettingsFacade
{
debug = debug,
obfuscatedNamePrefix = obfuscatedNamePrefix,
useConsistentNamespaceObfuscation = useConsistentNamespaceObfuscation,
symbolMappingFile = GetSymbolMappingFile(),
ruleFiles = ruleFiles?.ToList() ?? new List<string>(),
customRenamePolicyTypes = customRenamePolicyTypes?.Select(typeName => ReflectionUtil.FindUniqueTypeInCurrentAppDomain(typeName)).ToList() ?? new List<Type>(),
};
}
}
}