obfuz/Editor/Unity/UnityProjectManagedAssembly...

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2025-10-29 20:40:37 +08:00
// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using Obfuz.Utils;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Obfuz.Unity
{
public class UnityProjectManagedAssemblyResolver : AssemblyResolverBase
{
private readonly Dictionary<string, string> _managedAssemblyNameToPaths = new Dictionary<string, string>();
public UnityProjectManagedAssemblyResolver(BuildTarget target)
{
string[] dllGuids = AssetDatabase.FindAssets("t:DefaultAsset");
var dllPaths = dllGuids.Select(guid => AssetDatabase.GUIDToAssetPath(guid))
.Where(f => f.EndsWith(".dll"))
.Where(dllPath =>
{
PluginImporter importer = AssetImporter.GetAtPath(dllPath) as PluginImporter;
if (importer == null || importer.isNativePlugin)
{
return false;
}
if (!importer.GetCompatibleWithAnyPlatform() && !importer.GetCompatibleWithPlatform(target))
{
return false;
}
return true;
}).ToArray();
foreach (string dllPath in dllPaths)
{
Debug.Log($"UnityProjectManagedAssemblyResolver find managed dll:{dllPath}");
string assName = Path.GetFileNameWithoutExtension(dllPath);
if (_managedAssemblyNameToPaths.TryGetValue(assName, out var existAssPath))
{
Debug.LogWarning($"UnityProjectManagedAssemblyResolver find duplicate assembly1:{existAssPath} assembly2:{dllPath}");
}
else
{
_managedAssemblyNameToPaths.Add(Path.GetFileNameWithoutExtension(dllPath), dllPath);
}
}
}
public override string ResolveAssembly(string assemblyName)
{
if (_managedAssemblyNameToPaths.TryGetValue(assemblyName, out string assemblyPath))
{
return assemblyPath;
}
return null;
}
}
}