obfuz/Tests~/MemberReorder/stubs.cs

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// Copyright 2025 Code Philosophy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
namespace UnityEngine.Assertions {
public static class Assert {
public static void IsTrue(bool c) { if(!c) throw new System.Exception("assert"); }
public static void IsTrue(bool c, string m) { if(!c) throw new System.Exception(m); }
public static void IsNotNull(object o) { if(o==null) throw new System.Exception("null"); }
}
}
namespace UnityEngine {
public static class Debug {
public static void Log(object o) { System.Console.WriteLine(o); }
public static void LogWarning(object o) { System.Console.WriteLine(o); }
public static void LogError(object o) { System.Console.WriteLine(o); }
}
}