37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
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using Obfuz;
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using Obfuz.EncryptionVM;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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public class Bootstrap : MonoBehaviour
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{
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// <20><>ʼ<EFBFBD><CABC>EncryptionService<63><EFBFBD><F3B1BBBB><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>
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// <20><><EFBFBD>˾<EFBFBD><CBBE><EFBFBD><EFBFBD>ܵ<EFBFBD><DCB5><EFBFBD><EFBFBD>س<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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private static void SetUpStaticSecretKey()
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{
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Debug.Log("SetUpStaticSecret begin");
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EncryptionService<DefaultStaticEncryptionScope>.Encryptor = new GeneratedEncryptionVirtualMachine(Resources.Load<TextAsset>("Obfuz/defaultStaticSecretKey").bytes);
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Debug.Log("SetUpStaticSecret end");
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}
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// Start is called before the first frame update
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void Start()
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{
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#if UNITY_EDITOR
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Assembly ass = AppDomain.CurrentDomain.GetAssemblies().First(ass => ass.GetName().Name == "HotUpdate");
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#else
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Assembly ass = Assembly.Load(File.ReadAllBytes($"{Application.streamingAssetsPath}/HotUpdate.dll.bytes"));
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#endif
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Type entry = ass.GetType("Entry");
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this.gameObject.AddComponent(entry);
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}
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}
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