2025-05-04 19:55:10 +08:00
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using Obfuz.ObfusPasses;
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2025-04-21 09:57:34 +08:00
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using System.Collections.Generic;
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2025-04-16 23:03:41 +08:00
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using System.IO;
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2025-04-18 08:58:13 +08:00
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using System.Runtime.Remoting.Messaging;
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2025-04-16 23:03:41 +08:00
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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2025-05-04 19:55:10 +08:00
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namespace Obfuz.Settings
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2025-04-16 23:03:41 +08:00
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{
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public class ObfuzSettings : ScriptableObject
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{
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[Tooltip("enable Obfuz")]
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public bool enable = true;
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2025-05-03 21:43:50 +08:00
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[Tooltip("name of assemblies to obfuscated")]
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public string[] toObfuscatedAssemblyNames;
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[Tooltip("name of assemblies not obfuscated but reference assemblies to obfuscated ")]
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public string[] notObfuscatedAssemblyNamesReferencingObfuscated;
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2025-04-21 09:57:34 +08:00
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2025-05-08 12:36:06 +08:00
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[Tooltip("extra assembly search dirs")]
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public string[] extraAssemblySearchDirs;
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2025-05-03 22:00:59 +08:00
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[Tooltip("enable obfuscation pass")]
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public ObfuscationPassType enabledObfuscationPasses = ObfuscationPassType.All;
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2025-05-11 09:17:04 +08:00
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[Tooltip("secret key")]
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public string secretKey = "Code Philosophy";
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[Tooltip("global random seed")]
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public int globalRandomSeed = 0;
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2025-05-05 09:09:53 +08:00
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[Tooltip("symbol obfuscation settings")]
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public SymbolObfusSettings symbolObfusSettings;
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2025-04-16 23:03:41 +08:00
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2025-05-09 19:26:59 +08:00
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[Tooltip("const encryption settings")]
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public ConstEncryptSettings constEncryptSettings;
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2025-04-19 13:30:30 +08:00
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2025-05-10 19:50:03 +08:00
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[Tooltip("field encryption settings")]
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public FieldEncryptSettings fieldEncryptSettings;
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2025-05-09 20:18:24 +08:00
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[Tooltip("call obfuscation settings")]
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public CallObfusSettings callObfusSettings;
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2025-04-16 23:03:41 +08:00
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public string ObfuzRootDir => $"Library/Obfuz";
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public string GetObfuscatedAssemblyOutputDir(BuildTarget target)
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{
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return $"{ObfuzRootDir}/{target}/ObfuscatedAssemblies";
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}
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public string GetOriginalAssemblyBackupDir(BuildTarget target)
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{
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return $"{ObfuzRootDir}/{target}/OriginalAssemblies";
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}
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private static ObfuzSettings s_Instance;
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public static ObfuzSettings Instance
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{
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get
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{
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if (!s_Instance)
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{
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LoadOrCreate();
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}
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return s_Instance;
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}
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}
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protected static string SettingsPath => "ProjectSettings/Obfuz.asset";
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private static ObfuzSettings LoadOrCreate()
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{
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string filePath = SettingsPath;
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var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
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2025-04-17 10:08:48 +08:00
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//Debug.Log($"typeof arr:{arr?.GetType()} arr[0]:{(arr != null && arr.Length > 0 ? arr[0].GetType(): null)}");
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s_Instance = arr != null && arr.Length > 0 ? (ObfuzSettings)arr[0] : CreateInstance<ObfuzSettings>();
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2025-04-16 23:03:41 +08:00
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return s_Instance;
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}
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public static void Save()
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{
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if (!s_Instance)
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{
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Debug.LogError("Cannot save ScriptableSingleton: no instance!");
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return;
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}
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string filePath = SettingsPath;
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string directoryName = Path.GetDirectoryName(filePath);
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Directory.CreateDirectory(directoryName);
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UnityEngine.Object[] obj = new ObfuzSettings[1] { s_Instance };
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InternalEditorUtility.SaveToSerializedFileAndForget(obj, filePath, true);
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}
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}
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}
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