2025-10-29 20:40:37 +08:00
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// Copyright 2025 Code Philosophy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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2025-05-21 20:41:01 +08:00
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using Obfuz.Utils;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Obfuz.Unity
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{
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public class UnityProjectManagedAssemblyResolver : AssemblyResolverBase
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{
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private readonly Dictionary<string, string> _managedAssemblyNameToPaths = new Dictionary<string, string>();
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public UnityProjectManagedAssemblyResolver(BuildTarget target)
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{
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string[] dllGuids = AssetDatabase.FindAssets("t:DefaultAsset");
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var dllPaths = dllGuids.Select(guid => AssetDatabase.GUIDToAssetPath(guid))
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.Where(f => f.EndsWith(".dll"))
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.Where(dllPath =>
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{
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PluginImporter importer = AssetImporter.GetAtPath(dllPath) as PluginImporter;
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if (importer == null || importer.isNativePlugin)
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{
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return false;
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}
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if (!importer.GetCompatibleWithAnyPlatform() && !importer.GetCompatibleWithPlatform(target))
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{
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return false;
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}
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return true;
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}).ToArray();
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foreach (string dllPath in dllPaths)
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{
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Debug.Log($"UnityProjectManagedAssemblyResolver find managed dll:{dllPath}");
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string assName = Path.GetFileNameWithoutExtension(dllPath);
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if (_managedAssemblyNameToPaths.TryGetValue(assName, out var existAssPath))
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{
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Debug.LogWarning($"UnityProjectManagedAssemblyResolver find duplicate assembly1:{existAssPath} assembly2:{dllPath}");
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}
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else
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{
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_managedAssemblyNameToPaths.Add(Path.GetFileNameWithoutExtension(dllPath), dllPath);
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}
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}
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}
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public override string ResolveAssembly(string assemblyName)
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{
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if (_managedAssemblyNameToPaths.TryGetValue(assemblyName, out string assemblyPath))
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{
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return assemblyPath;
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}
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return null;
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}
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}
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}
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