obfuz/Editor/BuildProcess/ObfuzProcess2021.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor.Build;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine.SceneManagement;
using UnityEngine;
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using UnityEditor.Compilation;
using System.Reflection;
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namespace Obfuz
{
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#if UNITY_2019_1_OR_NEWER
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internal class ObfuzProcess2021 : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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{
private static bool s_obfuscated = false;
public int callbackOrder => 10000;
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[InitializeOnLoadMethod]
private static void Init()
{
CompilationPipeline.compilationFinished += OnCompilationFinished;
}
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public void OnPreprocessBuild(BuildReport report)
{
s_obfuscated = false;
FileUtil.RemoveDir(GetScriptAssembliesPath());
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}
private static string GetScriptAssembliesPath()
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{
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#if UNITY_2021_1_OR_NEWER
//object settings = obj.GetType().GetProperty("settings").GetValue(obj);
//string path = (string)settings.GetType().GetProperty("OutputDirectory").GetValue(settings);
//return path;
return "Library/Bee/PlayerScriptAssemblies";
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#else
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return "Library/PlayerScriptAssemblies";
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#endif
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}
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private static void OnCompilationFinished(object obj)
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{
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if (!BuildPipeline.isBuildingPlayer)
{
return;
}
if (!s_obfuscated)
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{
RunObfuscate(GetScriptAssembliesPath());
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s_obfuscated = true;
}
}
public void OnPostprocessBuild(BuildReport report)
{
s_obfuscated = false;
}
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private static void RunObfuscate(string scriptAssembliesPath)
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{
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ObfuzSettings settings = ObfuzSettings.Instance;
if (!settings.enable)
{
Debug.Log("Obfuscation is disabled.");
return;
}
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Debug.Log("Obfuscation begin...");
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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string backupPlayerScriptAssembliesPath = settings.GetOriginalAssemblyBackupDir(buildTarget);
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FileUtil.CopyDir(scriptAssembliesPath, backupPlayerScriptAssembliesPath);
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string applicationContentsPath = EditorApplication.applicationContentsPath;
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var opt = new Obfuscator.Options
{
AssemblySearchDirs = new List<string>
{
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#if UNITY_2021_1_OR_NEWER
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Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api/Facades"),
Path.Combine(applicationContentsPath, "UnityReferenceAssemblies/unity-4.8-api"),
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#elif UNITY_2020 || UNITY_2019
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Path.Combine(applicationContentsPath, "MonoBleedingEdge/lib/mono/4.7.1-api/Facades"),
Path.Combine(applicationContentsPath, "MonoBleedingEdge/lib/mono/4.7.1-api"),
#else
#error "Unsupported Unity version"
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#endif
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Path.Combine(applicationContentsPath, "Managed/UnityEngine"),
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backupPlayerScriptAssembliesPath,
},
ObfuscationRuleFiles = settings.ruleFiles.ToList(),
mappingXmlPath = settings.mappingFile,
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outputDir = ObfuzSettings.Instance.GetObfuscatedAssemblyOutputDir(buildTarget),
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};
var obfuz = new Obfuscator(opt);
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obfuz.Run();
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foreach (var dllName in obfuz.ObfuscatedAssemblyNames)
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{
string src = $"{opt.outputDir}/{dllName}.dll";
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string dst = $"{scriptAssembliesPath}/{dllName}.dll";
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File.Copy(src, dst, true);
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Debug.Log($"obfuscate dll:{dst}");
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}
Debug.Log("Obfuscation end.");
}
}
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#endif
}