obfuz/Obfuz/Packages/com.code-philosophy.obfuz/Editor/Utils/PlatformUtil.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
namespace Obfuz.Utils
{
public static class PlatformUtil
{
public static bool IsMonoBackend()
{
return PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup)
== ScriptingImplementation.Mono2x;
}
}
}