obfuz/Editor/BuildProcess/ObfuzProcess.cs

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2.6 KiB
C#
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2025-04-14 12:33:48 +08:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor.Build;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine.SceneManagement;
using UnityEngine;
namespace Obfuz
{
internal class ObfuzProcess : IPreprocessBuildWithReport, IProcessSceneWithReport, IPostprocessBuildWithReport
{
private static bool s_inBuild = false;
private static bool s_obfuscated = false;
public int callbackOrder => 10000;
public void OnPreprocessBuild(BuildReport report)
{
s_inBuild = true;
s_obfuscated = false;
}
public void OnProcessScene(Scene scene, BuildReport report)
{
if (s_inBuild && !s_obfuscated)
{
RunObfuscate();
s_obfuscated = true;
}
}
public void OnPostprocessBuild(BuildReport report)
{
s_inBuild = false;
s_obfuscated = false;
}
private static void RunObfuscate()
{
Debug.Log("Obfuscation begin...");
string originalPlayerScriptAssembliesPath = @"Library\Bee\PlayerScriptAssemblies";
string backupPlayerScriptAssembliesPath = @"Library\Bee\PlayerScriptAssemblies_Backup";
BashUtil.CopyDir(originalPlayerScriptAssembliesPath, backupPlayerScriptAssembliesPath);
var obfuzedDlls = new List<string> { "Assembly-CSharp" };
var opt = new Obfuscator.Options
{
AssemblySearchDirs = new List<string>
{
@"D:\UnityHubs\2022.3.60f1\Editor\Data\MonoBleedingEdge\lib\mono\unityaot-win32\Facades",
@"D:\UnityHubs\2022.3.60f1\Editor\Data\MonoBleedingEdge\lib\mono\unityaot-win32",
@"D:\UnityHubs\2022.3.60f1\Editor\Data\PlaybackEngines\windowsstandalonesupport\Variations\il2cpp\Managed",
backupPlayerScriptAssembliesPath,
},
ObfuscatedAssemblyNames = obfuzedDlls,
outputDir = $"{backupPlayerScriptAssembliesPath}/obfuzed",
};
var obfuz = new Obfuscator(opt);
obfuz.DoIt();
foreach (var dllName in obfuzedDlls)
{
string src = $"{opt.outputDir}/{dllName}.dll";
string dst = $"{originalPlayerScriptAssembliesPath}/{dllName}.dll";
File.Copy(src, dst, true);
}
Debug.Log("Obfuscation end.");
}
}
}